Jump to content

Aoha

Members
  • Posts

    39
  • Joined

  • Last visited

Posts posted by Aoha

  1. I played BG2, IWD2, Planescape, and DA2 with solo characters. It was doable in old IE games because of bonus XP you would get with solo character. Early to mid game was hard but late game your char becomes godlike, in DA 2 I had to use mod which lowered cooldowns by certain% to pull it off.

     

    I am glad that they thought of this since this can be both fun and challenging once you finish the game normally with full party.

    • Like 1
  2. I'm sorry, but none of the solutions in this thread really address the real problem.

     

    If you have mana, and mana only regenerates with time (not with sleep), then all you've done is create a situation where the player casts his most expensive spell and... Twiddles his thumb for 10, 15, 30, however long it is until his mana regenerates. This is the very defination of "not fun". The same thing goes for outwaiting cooldowns....

     

     

    There are number of games with mana pools that dont have downtime where you have to wait before entering a new fight, just tweaking mana pool size and mana regen can address this issue. Dragon age 2, Amalur Reckoning are two that immediately come to mind. Also spells/abilities can be added that give extra mana per some action done, as it was done with other games.

  3. Anyway, on the topic ... agree that the sleeping/memorizing is an annoying mechanic for a number of reasons and I wouldn't cry if it wasn't used. I'm pretty used to "mana/energy" concepts and I'd be fine with that kind of system, as long as it wasn't super-easy to refill your mana all the time.

     

    I do not, however, like cooldowns. They can be ok for certain types of games, if they're not too long, but if they're very long cooldowns what often happens is you end up almost never using them, because you're always thinking "might need it around the next corner." And then the next corner. And the next. So .. Short cooldowns (a minute or less), fine. Very long ones ... no.

     

    Ye that is true that one can be overcautious with cooldowns and then end up never using them if they are to long, but IF they are implemented it would be up to obsidian to see what fits well into the game to make it fun, so yea... Shorter CD =more fun

     

    Also I was thinking to have cooldowns only for some rather powerful high end spell while smaller ones could be spammed.

     

    If magic is based on around ones Soul it could be reasonable to assume that powerful magic can take strain on ones soul and therefore it takes a while to accumulate energies to recast it.

  4. 1) Spellcasters are still vital and a single well chosen spell can and will save your party.

     

    2) Spellcasters reign supreme in higher level D&D games, I won't deny that. But you could solo BG with every class and kit, never bothered to try it with IWD though.

     

    3) Being able to Sleep Spam is a flaw that should be removed, regardless you don't have to Sleep Spam at all.

     

    A regenerating mana bar has always invariably caused the death of all strategic resource management. I'd rather the magic system isn't just tactical.

     

     

    3:) Ye I think we all agree that it is unwelcomed mechanic.

     

    I dont think that regenerating mana bar has to kill strategy if it is done well. As I said huge mana cost on some spells, cooldowns and character build could all offset this and make one think about how he will build his hero and approach battle.

  5. I saw this being mentioned on topic or two and since I loved "Force mage" tree from DA2 I might as well ask if this is something that you wish to see in game.

     

    Do you want Psionic class/race in the game?

     

    A game play that would be focused on use of mental powers like telekinesis and telepathy.

    • Like 1
  6. Elfs are like humans with pointy ears and dwarfs are midgets. Still both are basicaly human. What I liked in Planescape was the fact that characters were so discint.

     

    Annah - tiefling

    Morte -flying skull

    Fall-From-Grace - succubus

    etc.

     

    Basicaly they were very disticnt from typical humans and therefore could be viewed as truly different race of beings opposed to just being slightly different humans.

    • Like 4
  7. How in hell do I edit my posts on this forum?

     

    I just noticed I left out a word in my original post and wish to change that.

     

     

    EDIT!

     

    Ok I found the button but only for this post and not the previous one.

    -----------------------------------------------------------------------------------------------------------------------------------------

     

    Anyhow yes cooldowns, mana cost, cast time should all be balancing factors when it comes to spells.

    Spamming most powerful spells over and over again should be avoided.

  8. Old sleep to gain spells system from DnD had number of flaws that hampered the fun of playing caster type class:

     

    -Low lvl mages were gimped compared to physical classes such as warriors/archers since they could only cast One-to-Few spells before becoming completely useless until the next sleeping area.

     

    -High lvl mages on the other hand would gain access to extremely powerful spells which would in turn make lower tier spells good for nothing. For example one could simply go into the fight and spam finger of death/power word kill and similar spells to quickly dispatch enemy and then hit sleep button just to repeat that again with out having to ever use weaker spells.

     

    -Also sleeping for 1 zillion days just to certain area kills immersion for me since it doesn't feel realistic.

     

     

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

    What I would like to see?

     

    Mana bar with certain tweaks added to it that could be give more tactical game play rather then spam your best spells every fight:

     

    - Lets assume you have 100 mana, your powerful AOE spell costs 75 mana therefore if you use it it would leave you with little mana to spend on other spells, forcing you to decide which way will you approach this encounter.

     

    -Cooldowns for certain spells. If much needed spell has 10 minute cooldown and you still have a long way to go in dungeon using it on group of weak monsters might not be the best idea...who knows what lurks behind next corner.

     

    -Mana Regeneration vs. Mana Pool: this could be interesting character building mechanic. Hero skills and gear could allow player to chose will he specialize in having a large mana pool that would allow him cast greater number of powerful spells but running out of mana in the process or having rapid mana regeneration that would allow him to continuously spam weaker spells, or seek some kind of balance between the two.

     

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Sleeping ZzZZzZzzzZz

     

    What could be its use? Many things, like giving you small XP bonus (10%), refilling your mana/health/stamina or what ever other resource might be in game etc.

     

    It should also have certain cooldown added on it so that it isnt spammed, I dont know about you but I dont see my character having sleeping sickness by being able to sleep for 8 hours and then instantly do so again by hitting the sleep button.

     

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

     

     

     

    Benefits:

    -Spell casters could keep up with warriors in dungeon by going continuously from one combat encounter to the next one without having to take a break

    -More realistic flow of time

    -Better tactical combat and character development.

    • Like 1
×
×
  • Create New...