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Aoha

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Posts posted by Aoha

  1. "The money from PoE almost certainly goes to Paradox first, as they are the publisher. That would exclude KS and backer site sales but would include everything GOG/ Steam/ Origin and non backer site pre orders."

     

     

     

     

    Wrong, this isnt typical publisher/developer relationship that you have in video game development, where publisher finances the project and owns the rights to the franchise and therefore takes the money. Paradox is more of a distributor in this case and Obsidian is the one calling the shots.

  2.  

     

    Ironically, the people complaining that PoE wasn't hardcore enough probably don't realize that the game would have sold more copies if it was less "hardcore", not more.  We have plenty of data at this point, and it tells you exactly what you would have predicted: mass appeal games have mass appeal, and popular features are popular.

     

     

    Not argueing for game to be more hardcore, I played it on hard and was sattisfied with difficulty, but Dark Souls 1/2 did sell 8 million copies.

  3.  

     

     

    I am by no means a graphical whore,

    ??

     

    You're arguing like one. The sprites look better than they did in the infinity engine games. (which means: more than we asked for) The only thing about them that isn't a flat out improvement is their animations, but that doesn't have anything to do with the engine. Also you're not going to get that PS:T look unless the game has bizzaro NPCs. No one looked normal in PS:T, and that was the design goal. The whole point was to make them artsy instead of realistic.

     

    As for Physics. No. It's simply not that kind of game. Physics work great in 3d environments, but they'll look silly in an Iso-view game with pre-rendered hand painted 2d environments.

     

     

    Asking to not have butt ass ugly characters that poke you in the eyes like Wasteland 2 has them, is not being a graphical whore, wanting game to just look OK is all I ask, Dungeon Siege III did it in 2011.

     

     

    As far as physics goes, I just faintly recall it being mentioned so that is why I brought it, sure this game doesn't have to be nor will it be Diablo 3.

     

    The graphics have 100% nothing to do with the engine.

     

    Your issue is with the art and modeling department.

     

     

    Could be, I dont know, I just do know that when ever I see Unity game it is marked as bad looking game with crappy animations while other mentioned engines, especially Unreal manage to pull good looking games that arent even demanding on hardware.

  4.  

     

    I definitely want Obsidian to use the same engine for a sequel. That would minimize any time they have to waste on setting up the engine to begin with. For a PoE sequel, I would want every dime to go towards more content and nothing towards reinventing the wheel.

     

    That could be a valid concern, I quite frankly am not familiar with how hard/easy it would be to switch to new engine. But if it isnt to much of a hassle I dont see a reason to not make it into best game that it can be.

     

    That's basically like asking "How hard is it to make a car from scratch?"

     

    There's a reason why most games use a pre-existing engine. Dragon Age from BioWare is actually an anomaly as both DA1 and DA2 used new engines. DA3 used Frostbite.

     

    A game using a new engine is a big deal.

     

     

     

    Switching to a new engine would be a huge undertaking and require a substantial amount of resources to do so. Unity engine is more than capable of doing what you are asking for, however the budget Obsidian has with PoE limits many of these things. There is only so much that can be done with $4mil budget, especially with a game this large. Switching engines would be the worst thing they could do to the overall game, even if the game looked better than the original.

     

    Now that they have a full game experience with Unity under their belt I think you will see significant improvements in the next game they make using this engine.

     

     

    Those are very valid points, I am not game dev and as I already said I dont know how hard/easy it is to make a switch. I would just like game to be the best it can be and have a bit broader appeal:)

  5.  

    Asking to not have butt ass ugly characters that poke you in the eyes like Wasteland 2 has them, is not being a graphical whore,

    I suppose you're right. It's being uninformed. Why are you discussing wasteland 2 and making blind guesses, when you can simply look at the Pillars of Eternity beta and *know* exactly what we're getting? Have you played the beta? I have. The sprites look rather good. better than any of the infinity engine games.

     

    So you don't have an argument... unless you're a graphics whore, who wants witcher 3 level waifu detail.

     

     

    Still not a graphical whore, but you certainly are being a jerk.

     

    If sequel hits market lets assume in 2017 having decent looking game would only increase the appeal of game, but I guess that is so upsetting to you.

     

    Here is comparison between Obsidians own game vs 2 games in Unity: (waifu edition)

     

    xsyUCHb.png

     

    400px-PillarsofEternityFemaleCharacter.j

     

    527709-dungeon-siege-iii-windows-screens

  6. I definitely want Obsidian to use the same engine for a sequel. That would minimize any time they have to waste on setting up the engine to begin with. For a PoE sequel, I would want every dime to go towards more content and nothing towards reinventing the wheel.

     

    That could be a valid concern, I quite frankly am not familiar with how hard/easy it would be to switch to new engine. But if it isnt to much of a hassle I dont see a reason to not make it into best game that it can be.

  7.  

    I am by no means a graphical whore,

    ??

     

    You're arguing like one. The sprites look better than they did in the infinity engine games. (which means: more than we asked for) The only thing about them that isn't a flat out improvement is their animations, but that doesn't have anything to do with the engine. Also you're not going to get that PS:T look unless the game has bizzaro NPCs. No one looked normal in PS:T, and that was the design goal. The whole point was to make them artsy instead of realistic.

     

    As for Physics. No. It's simply not that kind of game. Physics work great in 3d environments, but they'll look silly in an Iso-view game with pre-rendered hand painted 2d environments.

     

     

    Asking to not have butt ass ugly characters that poke you in the eyes like Wasteland 2 has them, is not being a graphical whore, wanting game to just look OK is all I ask, Dungeon Siege III did it in 2011.

     

     

    As far as physics goes, I just faintly recall it being mentioned so that is why I brought it, sure this game doesn't have to be nor will it be Diablo 3.

  8. Heya

    I just saw news of sequel being planed and I wondered is there a possibility of using new engine for upcoming game?

    I admit that I really have a dislike for Unity, since it looks quite bad, example - twig like characters in Wasteland 2, has crappy animations and on top of that isnt even optimized properly given its not so stellar performance.

    Since Unreal and Crysis engines are basically free now wouldn't that be better alternative? Having characters worth looking at would only attract newer audience and make game more immersive.

    I am by no means a graphical whore, I played Icewind Dale 1/2, BG2, Planescape all back in the day when they were released, but quite frankly I would still prefer detailed well done sprites alike Nameless One rather then horrible looking textures of Unity.

    Also if I recall correctly there was some talk about why Obsidian isn't using Onyx engine (which I love a lot!) due to Havok costing to much, but Crysis has physics engine integrated in it and there are free solutions such as Bullet Physics engine out there.

    This game doesn't have to be a Star Citizen, but making it the most appealing game that it can be would certainly help :)

     

     

  9. I am astonishingly old-fashioned: slavery, slaughter and murder are fine. Rape and killing kids? You sick ****s need turning over.

     

    I don't really care about ethical inconsistency, those are my lines in the sand.

     

     

    1st.) Your thoughts are contradictory if you believe that rape is worse the murder.

     

    2nd.) This is only a game, there is no rape, murder, child killing or any other thing happening here since it is only a fiction formed around bunch of pixels.

     

    3rd.) Other forms of fiction explored these themes time and time again, with out any public outcry. Lets take movies as an example.

     

    Villain kills cops wife and child, cop goes on revenge run for the rest of the movie.

     

    So lets not be hypocrites when it comes to video games.

     

    4th.) Maybe you shouldn't be following this game, since some of the people that are making it also worked on Fallout games which would  make them  "sick ****s need turning over" according to you.

     

    scr00008.png

     

     

    P.S. Only reason why I and most people ask for this is not to satisfy some depraved murderous desires but simply I dont want to see ****ing immortal NPCs in video games. It completely breaks immersion in the game world.

     

    Realistic world = Better game

    • Like 2
  10. You can still order just the same nothing changes, just instead of pause you have slow motion. Gameplay stays exactly the same.

     

    It improves feeling of the game, I recently watched some Icewind dale 2 vid and reinstalled the game for I dont know which time after that, but in that video seeing this old game it became clear to me that constant play for few seconds ->freeze everything, play for few seconds -> freeze everything system looks unappealing. This would just visually improve the game since by giving feeling of real time due to slow-mo while keeping same control mechanism for party in place.

     

     

     

    P.S. moba/rts games are nothing like this, they are real time based and even take good reflexes for some games like HoN.

     

    P.S.S and we can still keep pause button or open menu button in game in case that you wish to pause game for toilet visit or something.

  11. I was just reading interview with Brian Fargo about Numenera game that they are working on and this interesting idea struck me

     

     

    What if real time pause system was switched to real time/slow motion one instead? When you hit then space button game slows to lets say 1/5 of its speed instead of totally being frozen in time

     

    Characters still keep swinging their swords or running while fireballs fly just but instead of having this unrealistic looking frozen screen every few seconds, this new system allows combat to go on. If this would work as I imagined it then we would end up with system that would improve overall fluidity of game by giving it more realistic feel due to fact that time is still flowing while giving you all the chance you need to cast your spells and order your party around.

     

    If any of you played games with slow motion you know how cool they feel!!!

     

    So what do you say do you like the idea?

    • Like 1
  12. For those of you that are against it, know that game+ or some other implementation of it does not prevent you from starting game with completely new characters, it only adds option for those of us that like playing character to "godlike" status.

     

    Really? Who knew? :facepalm:

     

    Only the second page (oops 5th page I guess) and we already have the "if you don't like it don't use it" argument? :devil:

     

    Seriously tho are you suggesting that if you don't like it you should still either vote for it or vote ambivalent so others can use it? :biggrin:

     

    Just pointing out the silliness of those that are strictly opposed to it as if it is a must have in console games, when games are designed to give both options to players in order to please all.

     

    Furthermore it wasn't necessarily aimed at you guys but I wrote it with hope that devs will see it and take the best approach.

  13. No level scaling indeed, probably worst mechanic to be implemented into RPG's, it is not only super unrealistic and immersion braking but also goes against logic of how world works.

     

    Monster scaling is the the way to go and only up to a point....

     

    instead of meeting pack of goblins you encounter ogres this time etc.

     

    It should also be applied only to some encounters and not whole game, it feels good to hit the low level area with high lvl characters and feel like "god" once in a while.

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