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mtp403

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Posts posted by mtp403

  1. 22 hours ago, the_dog_days said:

    If we really want to play this game then the Devil of Caroc is technically immortal and the game could just as well be set 20 thousand years into the future. At this point we've both said our piece and disagree.

    Pretty sure Devil [PoE1 spoilers]

    Spoiler

    dies in the slides no matter what you do (falls into the sea and rusts or gets the Geralt treatment).

    But, yes that would have been another example.  To be clear, I am aware we disagree, but that is not my intent.  I'm simply indicating that if you are going to label something as "what we can reasonably suspect" then you probably ought make it so its not so easy to punch holes through.  If you had simply been expressing your hopes for the project than we likely wouldn't be here.

  2. 11 hours ago, the_dog_days said:

    4) We work for Aedyr.

    We INITIALLY work for the Aderyan Empire.  Given that many of the kith seen attacking the PC in the trailer appeared to be aligned with AE, it certainly is conceivable that you can "turncoat."

    11 hours ago, the_dog_days said:

    7) Lots of factions from the previous games (flags in trailer).

    I know of only 3 flags, I don't know if that counts as "lots."

    1. Aderyan Empire is frequent and obvious
    2. Similar to White March, would suggest something Durgan's Battery related or (what I deem to be more likely) another colony/community of Pargrunen
    3. 3 white inverted crescents in a triangular formation, I have not been able to place this
    11 hours ago, the_dog_days said:

    1) Takes place either in between the Pillars games or after Deadfire. Why*: Elves and other races in Eora don't have magically extended, super long lives like in other fantasy settings. That and the fact that they picked familiar faces specifically from Deadfire means that in all likelihood this is the timeframe the game takes place in.

    Not sure I agree.  Now, nothing you said is technically wrong, I just don't think your reasoning covered all your bases: The Circle of Archmagi contains a number of very longlived individuals and several of them had major supporting roles in Deadfire.  What about intelligent and longlived creatures such as Scyorielaphas?  Not saying any of those have to be the case, just pointing out the gaps in the logic.

    11 hours ago, the_dog_days said:

    2) Co-op was likely scrapped as part of the reboot from a few years ago. Why: Both leaks happened around the same time and it was rumored that Obsidian decided to cut back on the scope and just make a really good Obsidian game and they've never been known for their co-op games (yes, Grounded is really good but it's not their signature genre).

    Deep Fan Zone:

    3) Their original idea was Avowed would be Pillars3-at-home. Why: There was supposed to be a POE3. Deadfire's apocalyptic cliffhanger deliberately left the door open for one more Watcher game, but initially Deadfire was considered a financial failure. Josh Sawyer as since come out and said that Deadfire's done pretty darn good over the long haul. The reboot coincides with around the time that Deadfire had turned the corner and now started to earn Obsidian a real profit. This would imply that originally Avowed was meant to sidestep the Watcher's story, present a new player character in a new series to finish the Watcher's story.

    4) Avowed is no longer Pillars 3 by proxy. Why: The original CGI trailer had all this Woedica imagery and the voice over focused on 'we', the nation of Aedyr. This implies the original idea involved wars, gods, the conquest of nations, and the narrative scope was huge. The gameplay trailer focused on player power fantasy (they say 'you' 11 times in 9 sentences). The smaller scope and focus is obvious. Also, the Pillars games never sold themselves on power fantasy. It was a part of the games and the marketing, but they always focused on the lore, the world, the stories, and player choice.

    I think you personally wouldn't be beyond the pale to speculate that these might be the case...but I also don't think that makes them "reasonable suspicions."

    11 hours ago, the_dog_days said:

    5) There's real hope now of a Pillars of Eternity 3.

    I'm hardly as assured of this as you are, but I'll cross my fingers regardless.

  3. Yes, because Obsidian is clearly getting a cash infusion seeing as they are self publishing this game...oh...wait...

     

    Private Division made the deal, Private Division profits from the deal, Obsidian is clearly at fault.

     

    Woe to humanity since this mindset is popular.

    No one forced Obsidian to partner with Private Divison.  That was a business decision on their part and as a result they are culpable (at least in part) for the consequences of that partnership.  Rhetorically speaking, you don't just get to wash your hands of something because you hired someone else to do it for you.

  4. I'm afraid there really isn't an answer to your question yet. But, I'll try to lay out any pertinent facts to your query as I understand them. Its a fairly "standard" fantasy world (but with a twist) and has been directly stated won't be much of a surreal world as PS:T was. Will it be a successor in the sense that it'll cover the same and/or similar themes and issues? I imagine that's incredibly likely as they've said that in one form or another multiple times. Hope that helps one way or the other.

     

    On a tangentially related note, the folks over at Beamdog/Overhaul have expressed a desire to do a sequel/"direct successor" to PS:T after they finish up their work on the BG series (assuming it does well, of course). So, that might be another avenue you can research.

     

    (Thanks for the book recommendations.)

  5. I would be very surprised if they don't use Onyx or a heavily modified variation of Onyx.

    They will not be using Onyx.

    https://twitter.com/...804807514054656

    But Tim Cain did say they already had an engine selected, which would lead me to believe that they did not and will not be creating one from scratch.

     

    That doesn't really completly rule out the "heavily modified Onyx" part.

    If they can't afford the middleware to utilize the vanilla-Onyx, how will they be able to after paying coders to make an Onyx-variant? I admit I'm not the most knowledgeable on these matters, but Chris' twit seems rather straightforward and definitive in this case and he IS going to be "in the know" on these matters. (I'd wager his minor ambivalence is due to the KS still being on-going and thus he is uncertain how much funding they will end up with...Bill Gates could always end up donating a few cool mil :w00t:.)

  6. I would be very surprised if they don't use Onyx or a heavily modified variation of Onyx.

    They will not be using Onyx.

    https://twitter.com/...804807514054656

    But Tim Cain did say they already had an engine selected, which would lead me to believe that they did not and will not be creating one from scratch.

  7. Source: http://www.eurogamer.net/articles/2012-09-18-project-eternity-interview-new-information-tentative-spring-2014-release-date

     

    Important bits I picked up:

     

    1.) Cain: "We have an engine already..."

     

    2.) Josh is project lead, Cain is prog and mechs, Chris will "be doing writing on this project" (unclear to what extent that means).

     

    3.) They are interested in doing multiplayer but unsure if they can swing it.

     

    4.) Cain: "[PE] will have guns"

     

    Clarifies a few points people have been asking about but have been lacking a definite answer. That said, opens up more questions about the engine for me...

    • Like 1
  8. Engine will be Onyx...

     

    Can you provide a source?

     

    Obsidian invested a huge amount of resources with the precise aim of developing a multi-purpose engine that they can use for the foreseeable future; it is versatile enough to support DS3, Aliens RPG (cancelled), 2D South Park, etc. It's common sense; there is no way they would use anything else unless it was a licensed sequel/spinoff a la New Vegas, but given that Obsidian is doing the pre-announcement hype that is highly unlikely.

     

    For the same reasons, it was obvious from early on that this would in no way be DS4 or Fallout.

    That's fine and good, but that means its your opinion (perhaps a decidedly sound one, from your viewpoint). I believe it would reduce misunderstandings in the future if you presented them as such, and not as facts. Thanks for your consideration and I look forward to the improvement in your intellectual credibility. :yes:
  9. Like maybe they are calling it Eternity because its going to use a re-worked (or successor) version of the Infinity Engine...

    Definitely not. They have Onyx.

     

    Infinity Engine belongs to Bioware/EA.

    I didn't mean to suggest it would in fact be developed on Infinity, just that they make tweak or alter their current engine (Onyx) to be more "Infinity-esque." The dynamic third-person worked well for DSIII but I feel they'd want to provide at least something more approximating the top-down isometric of the Infinity Engine if they were going for something BG-related...of course, assuming, that's even what they are doing.
  10. When I heard the word "Watcher" I immediately thought of (the television show) Buffy: The Vampire Slayer, followed by the Watchers from Candlekeep (of Baldur's Gate). Obviously, one of those is quite a bit more likely than the other.

     

    Also, does anyone think that "Eternity" (or whatever the x's and .'s turn into) is just going to be the codename for the project? Like maybe they are calling it Eternity because its going to use a re-worked (or successor) version of the Infinity Engine...

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