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random1 last won the day on February 28 2012

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  1. I have serious doubts about this venture. Double Fine's success is due to the fact that there haven't been many adventure games since the 90s and the people behind it (Tim and Ron) were responsible for the best adventure games out there. They are respected and admired by the adventure games community. As for Wasteland, I believe the target audience is quite smaller. Furthermore, I don't exactly see Fargo as having a fanbase/community or having an history of having designed good games, apart from Wasteland. I'll be surprised if he gets 50K$. I guess it will depend a lot on what he ca
  2. IMO it would also be a good idea to set funding levels goals when starting the project. It would give a reason for supporters to know what to push for. For example: - 300K: gets 20h of game done, IE engine is used, Interplay art assets are reused (license), no voice acting - 400K: polish, gets partial voice acting, 35h of game - 500K: more game, better game, more polish, additional ways to solve things, more non-linearity, more characters, more endings, more replayability, etc - 1.5M: ToEE alike engine/art, all of the above - 2.5M: you win the internets This is just an example and do
  3. Magnificent Chris Avellone, thank you for taking the initiative to study the kickstarter possibility. We all hope that the skill check is successful. Makes me wonder how you get the time to have the real work done Because of that I'll try to be succinct. The type of game we want to see is: - the type of game that gets co-...moneyblocked by publishers, aka Isometric Turn-Based cRPG (sic) And that is basically my only requirements If Obsidian goes forth with kickstarting their project, it's guaranteed that I'll support it as long as the above is true. Because with you as Chief in
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