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DawnTreader

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  1. i also signed up just to post here. i cant believe that you are even asking this question as most of the time when you have an idea and try to suggest it to someone in the entertainment industry they tell you: "we cannot accept your idea because we dont want you to come back and sue us when we do..." I would like to see a new space adventure game where the ship you fly follows real physics. if there was one game that i could use as an example it would be freespace. another would be the aborted bablyon 5 space sim. combine this with an RPG element and i would think you could have a super hit. if i were designing the game one thing i would make important is the ability for the play to customize the ship they fly. i really liked the ability in Star Wars Galaxies: Jump to Lightspeed, to change out the weapons, sheilds and other parts and make the ship fly differently. i liked the mining mini game and i liked the ability to have a ship like the Millenium Falcon and have one person pilot and others man the guns. if i were designing a space game i would keep it as realistic as possible and give the player the ability to get the job done without too much of a learning curve, but allow players to get in to the guts and micromanage when they want to. i dont know if any of that makes any sense... it is so unfair that there are no good space simulations out there anymore... make one.
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