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Whimpy13

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    Whimpy13

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  1. /the background story/ In the near future, the earths resources are rapidly running out and mankind desperatly needs to find a new home. The United Nations funded project, Dawnstar, (totally unrelated to the April fools prank), is rushed through development as the way of finding a new planet to settle. Project Dawnstar is a Long Range, Faster Than Light, Scout/Survey/Settle spaceship with a crew complement of 100 souls. A Dawnstar will carry accomplished explorers with enough materials to start a colony while the (not so necessary) people will follow on the Noon Arks. The project is haunted by accidents, unconfirmed rumours blames the Global Dusk terrorist group. Dawnstar 1 and 2 never even make before they are destroyed. Furious by the lack of success certain nations in the UN threathens to veto the project unless Dawnstar 3 shows results. Dawnstar 3 must not fail or humanity will perish. Everything runs smooth until the pre-ignition tests of the FTL. An electric overload in the secondary Hawkins coil threatens to destroy the ship unless the energy gets drained rapidly. Quick actions by senior technician Schafer saves the ship by activating the still unfocused FTL drive... A brigth light, then darkness, quiet. Someone stirs. Lights,screens and people start to wake up. On the external view monitors there is only darkness. No suns, no stars, nothing. The radar screens are full of disturbances. After several checks the radar is revealed to be working fine. Careful explorations leads to the discovery that they are stuck in a mass of different spaceships. Now they must repair their ship to save mankind.... /the game/-(It'd be awesome with a WH40K license.)(I'm thinking a game a little similar to UFO: Extraterrestrials.) You'll start with a few crewmembers awake while the rest are in stasis pods. Your base will be the Dawnstar 3. It will have several different rooms. Labs, workshops, stores, sleeping quarters, schools, food processing plants and such. Upgrades should make rooms more effective so with an upgraded food plant you can have more people 'awake' and working without starvation. Every crewmember should have a unique personality, with stats,skills and primary occupation (soldier/engineer or researcher).(Maybe like/dislike certain other crewmembers.) The main part of the game should be the exploration of the other ships you're stuck with. (I'm thinking isometric view, maybe turnbased but most likely real- time tactics.) You should pick some crewmembers and equip them and start exploring/scavenging. You should encounter/fight aliens/humans/orcs and similar. Find lost people/creatures to add to your crew. Avoid Tribbles. Advances in bioengineering have enabled people in stasis pods to be scanned and 'saved' so if something should happen them then they're able to be cloned and 'restored' but their dead body needs to be present due to a 'clone army fail safe'. Maybe 'Head of Departments' to give you quests?: "Our scans have revealed a 'component X' in a ship some distance away. Retrieve it!" Maybe an overhead map where different ships are different zones so you'll start at entry point in the zone you want to explore (after you've found an entry point from another zone)? Maybe zones should switch due to instability in the ships? Maybe other 'civilized' areas to trade with? Maybe co-op/multiplayer by players controlling different crewmembers or by switching entire ships next to each other? You should be able to survey/protect zones by motion sensors/camerar and gunturrets. Maybe small mothership so you _have_ to colonize other zones for labs/workshops/foodplants? Ship switches should be announched ahead of time by quakes in the ship.
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