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FauxSloMo

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  1. Please make a turn-based stealth/investigation game set in a mystic Victorian setting like that of Echo Bazaar or Cabals: The Card Game. I understand saying "do something like this or that other thing" is a little tacky but I know your personnel could do it enough better that no one could reasonably cry about it being derivative. Although really anything with an elegant core of gameplay facilitating the conveyance of delicious flavor text straight to the brain would be juicy.
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