Jump to content

daniel.robert.campbell

Members
  • Posts

    25
  • Joined

  • Last visited

Posts posted by daniel.robert.campbell

  1. The Jump button should let the player rise when under water. I'm aware that there's a key binding to change the "Rise Under Water" to whatever you need it to be, but if you want it to be the same as your jump button, you can't (at last I don't think so). So you're stuck with one option or the other. I'd request that the controls for swimming underwater be independent from those when on land. 

  2. I enjoy the marker system but I wish there was a way to hide individual markers rather than all of them. For instance if I died in a cave, and I really don't care to retrieve my backpack. I'd like the ability to hide that marker, but still see all the others. I imagine this could work either via the map, or actually aiming/looking at the marker and using the "hide marker" button. But, I'm sure the solution is something the design ninjas of Obsidian can figure out better than I can. 😀

    Thank you!

  3. If nothing else I'd like the option to remap controls where we can decide what buttons will cycle through the hotbar selections. If I could set the D-Pad to cycle left and right through the hotbar, that would be pretty awesome. 

     

    PS: I really doubt we need all the communication options mapped to the D-Pad by default. I might be wrong but I think most players will be using voice chat either via Discord or Xbox LIVE Party systems. 

  4. The resources required to repair the Pebblet Axe seems far too expensive compared to the cost of crafting a new one. The materials required to craft a new one are nearly everywhere while "Quartzite" seems to be far more rare. 

     

    PS: This is predicated on the idea that I'm not missing some obvious benefit of keeping the same axe rather than just building a new one. 

     

    • Thanks 1
  5. I would like to see a system where the player can assign certain items/tools to be "quick crafted". Right now the D-Pad  buttons are being used for other things, but I'd love to see a (hold) option for this system.

    Examples: 

    • Imagine being in a dark environment and, instead of having to fumble around in menus, you just held the Up D-Pad button and it automatically crafted and equipped a torch. 
    • Get jumped by a spider and not have a weapon equipped? Hold down the Left D-Pad and you've quick crafted a spear and equipped it right away. 
    • Axe just broke? Quick craft another one by holding down Right on the D-Pad. 

    This would obviously need a fair amount of work to put in, but the less time people are fumbling in menus, the more they are playing/enjoying the game.

    PS: Also you'd have to decide if activating this would craft a new tool or just equip  one already in your inventory. I'd weigh in and say it could be dynamic. If you have a tool that's not broken, equip it. If there's a broken one in your inventory, make a new one. Thanks for your time! 

    • Like 1
  6. It might be helpful to have the crafting system attempt to predict what you will want to craft, depending on the current circumstances. To be clear, I'm not saying that the system automatically crafts the item, but rather when you open the menu it automatically has the item selected

    • Did your axe just break? Opening the crafting menu automatically defaults to crafting an axe
    • Missing Woven Fiber to craft something? Open the menu, you're on Woven Fiber
    • Low on health? Opening crafting automatically goes to health recovery tab. 

    I imagine it would take a lot of fine tuning, and an option to turn off, but I think this system could potentially remove a lot of the "subconscious" frustration of having to frequently search through menus. 

  7. I'd love the option to "Equip on Release" when highlighting a "hot pouch" tool or item. Right now you need to bring up the radial menu, highlight the item you want, then push A. I'd love the option to bring up the radial menu, highlight the item, then upon releasing the stick it would automatically close the menu and select whatever tool was highlighted. Monster Hunter World actually has a system similar to this in their radial menus. 

  8. It would be super helpful if you could flag an item/tool/ETC to alert you when you have gathered all the parts to craft it. That way you wouldn't have to repeatedly check your inventory to see if you've got enough of something to craft it. I imagine you could either have all the needed parts on screen, or a less intrusive system where it just pops up when all the parts have been gathered. 

    Loving the game! Keep up the awesome work! Thank you! 

×
×
  • Create New...