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raemeredith

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About raemeredith

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    Between here ::points:: and there ::points::
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    Being utterly rediculous until someone serious stops me.
  1. I tried to keep track of all the posts that I would have liked to quote throughout this 8-page topic... but since I got lost around page 6 or so, I'll recite from memory: Firstly, I believe that every OS has particular benefits and downfalls, and what you run signifies what a computer means to you (mostly). Linux is the best for servers, etc., Mac is outstanding with design, etc., and Windows rocks with performance gaming. Unfortunately, no one can figure out how to combine these elements (yet) into one kick-ass system as efficiently as is needed to do it all at once as well as if they were still stand-alone. So, the masses that don't know what "dual-booting" means (or any other method of working two systems at once) are stuck with what they have. Not to mention that crossing over is not only difficult, but very very expensive. Which is why most people just go with a pc running Windows and are happier than clams. Thus, most products (games, especially) that come out for computers are made for Windows. But that leaves the "specialist" users out in the rain when it comes to the newest, coolest games. Most of the real, productive nerds of the computer world run Macs and Linux machines, not because they are neccessarily better (although I must plug for Apple, which rules), but because they are better suited for what the user needs. Someone made the comment that Macs are "technically far superior" to a pc, but (to developers and producers) it doesn't make economical sense to mass produce a game for a small percentage of the computer population. Some companies tailor their games to the systems that will run them the best... Savage (an entirely online game), for instance, was made available for Linux because the game developers -knew- that Linux means a rock-solid server. Many many design and music applications are made exclusively for Macs because these machines are owned by people who do nothing else in life than design and/or make music. And though I mean not to offend, it is painfully true that most computer newbies run to Windows because it's cheaper and much easier to get ahold of than any other system, thus most of the popular software is exclusive to Windows. Someone also made the comment about Virtual PC... I'll give advice I recieved from experience with that damnable program: it eats everything memory-wise. We've got a nearly new G4 Powerbook, and Virtual PC slogged the poor thing down to even slower than the pace of our 5-year-old iMac (which is actually getting along fairly well with Panther, though Tiger will be a stretch). Running a game (even on minimal settings) on that would be like trying to get a half-ton woman to sprint across a football field. I believe the original topic was simply asking if Obsidian was even considering making versions for Mac and Linux. Again, someone stated earlier that most Mac users have accepted the fact that games will always be just out of reach, and I am one of them. I have argued with myself over the audacity of buying another machine just to run games, but there aren't many other options. I love my Mac (and Unix!) and wouldn't think of abandoning it for Windows and DOS, and most penguins I know are staunchly against leaving their OS for another as well. We just have to hope and pray that one day, maybe in the future, producers will recognise us as a valid percentage of the gaming community. Until then, we're not giving up our high-paying design and programming positions, and I'm "stuck" with the small niche blues. Much love to the Window-stompers, Meagan
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