Another Planescape, not a sequel, just one in the setting. Isometric and text heavy, the good stuff.
No forced romances like recent mainstream RPGs have been, if one is an option it should be very minor, or fit well within the story if it's big.
Pausable combat would be nice, with room to stragetize.
At the same time there should be options to get through the game without killing anyone, you guys did this in Alpha Protocol and it was great, and Planescape had a lot of times where you could just talk your way through things.
...Maybe make it a bit more clear what you need to do that though,