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Lysenko

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About Lysenko

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  • Location
    The Banks Of The Mighty Mississip'
  • Interests
    Geopolitics, philosophy, vidya games, non-'literary' fiction (that is, most of the stuff guys like Harold Bloom sneer at), firearms and recreational shooting, various other geeky pursuits.

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  1. Mmmm, where to start. First, it would be really great to see something new in terms of IP, setting, etc, though I certainly wouldn't turn my nose up at sequels to most of your established series (though to be honest I was under the impression that you didn't really control any of them). That said, I'll throw out a few other thoughts about general design parameters. Most've these have been said by others, but still: -Artistic style > technical impressiveness when it comes to graphics. Probably doesn't need saying, but I'll say it anyway. One thought that sticks in my head is that one of the big draws of Pen and Paper supplements or worlds were the distinctive art they always sported. I'd like to see more games that try to translate the vision of concept artists to the screen warts and all, whether that's by using a more cel-shaded style, going pure 2D, or some other method. -Writing > Voice Acting. Voice acting is nice, but I've noticed that even the best voice acting forces parsimony in dialogues. They become shorter, the list of options shrink, and everything generally becomes much more streamlined. You can almost hear the people in charge of tracking studio rental costs clicking their stop-watch. It would be awesome if there was some way to fix this issue and still provide fully-voiced dialogue, but I suspect that for a kickstarter project voiceless is the way to go. -Consider throwing community money to up and comers within Obsidian. On the subject of Doublefine I seem to remember that Iron Brigade AKA Trenched was the product of something like that. The flexibility of crowdsourced funds means that this could be an opportunity to allow new or different people to participate in more central ways. Finally, for my part I'd like to see more RPGs that explore philosophical and moral concepts in contexts that go beyond "do/don't kill the cute widdle puppy". I know that that's always been something Obsidian's tried to do, and it's one of the reasons I've always been a fan of the studio, but it bears repeating since to be honest I feel like your successes in that respect have been mixed. For example, while I enjoyed Alpha Protocol overall, I felt it really missed the boat when it came to tackling any of the depth or complexity of the intelligence and covert operations communities. I'd argue that the "big bad corrupt intelligence agency and/or corporation" narrative in the world of thrillers is no less shallow and hackneyed than the "heroic CIA agent saves the free world from the dirty commies/islamofacists" one, and in Alpha Protocol when you get right down to it the game tells a story about a world where black operations and intelligence has no legitimacy because there exists not a single threat which they did not themselves create. There's a whole discussion/argument to be had over that characterization and it's validity as a point of view, I know, but it's still something that was a bit of a letdown. That said, I think there's still a lot of fertile ground in the entire espionage/technothriller genre, or for "modern day" RPGs in general for that matter.
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