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4xis.black

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  1. There are a few things about PS:T that have yet to be surpassed, and none of them have to do with expensive stuff like graphics and voice acting or minute mechanical details like camera perspective, party size or D&D 2e combat. What made PS:T good was that the vast majority of sidequests are of direct relevance to the principle characters both narratively and mechanically. Rather than rolling us through a giant cast of one-off RPG stereotype characters (plus one 'companion quest' per ally as per the Bioware model), each serves to deepen the characters we actually care about. We learn
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