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SilentBob420BMFJ

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Posts posted by SilentBob420BMFJ

  1. How about Perfectionist, has anybody gotten that trophy? I've played through the game twice now, and I don't get what I'm missing. There isn't really any hidden quests that I'm aware of. Just go around and make sure not to skip any areas of the towns.

     

    Crap, I think the one where you talk to Mudgutter AFTER the big vote is the one I've never gotten. Video scene must play and take you elsewhere automatically.

  2. So I opened up my game so I could get some help with the 3rd JK fight. Well, afterwards, we went down the stairs and I quickly saved before they could screw anything up. Well, while saving, they must have been in the spec screen or something, and now the game is glitched and I can't choose anybody except Lucas as my companion. Anjali and Reinhart were the players they chose, so it's no coincidence I can only choose Lucas. And I have absolutely no gear for him. Also, after the save, the 2 people in my game proceeded to spend all $80,000 of my money and sell my stuff, so I had to boot them and restart. Wonderful "multiplayer" you guys got here! Just smash up job!

     

    I'm shocked that anybody opens up their games to the co-op for anything more than help with a boss, because it's almost guaranteed that they will screw up your game. I'm just curious how any of you play this so-called "multiplayer"? Whether you join or host, how do you do it? For instance, when you join, do you buy things? Do you sell? How do you spec? I feel like a mic is needed, and they should ask permission for all of this. It's seriously a cringing nightmare hosting a game. And I don't want to screw up somebody else's game either, so how do you guys do it?

  3. Hm...as far as I know, distance has nothing to do with damage dealt. Maybe because your attack score in the dual-wielding stance is lower than in the Rifle stance?

     

    Like I said, point blank range I take out ice crystals in 1 hit, every time. Go to the edge of the guns' range, and it takes 3-4 shots. Try it out. What this means is that these guns have an even shorter distance that previously thought. Or it's a bug with the ice crystals, which I doubt, since it doesn't affect the rifle.

  4. I earned the Enduring Champion achievement without a hitch on PC. On the other hand, I had trouble with Merchant of Ehb. The deed popped up at 100k in items sold, but the achievement didn't ding until I sold north of 150k. None of the other achievements gave me trouble, fortunately.

     

    I just got Enduring Champion, well after the Deed popped up, like 4 hours of play after, and I'm playing on Hardcore, so I take damage. I also am having trouble with he Merchant Of Ehb as well. If you notice how much you're selling when you come back from a hard days plundering, you'll see that this trophy should be quite easy to get, and you should have it by the halfway point in the game. I'm at the end, and still don't have it.

  5. What is your average damage with her dual guns and shotgun like, SilentBob? I wouldn't mind sacrificing a bit of damage on her rifle if it meant the other stance remained relevant. As it stands her damage is terrible past mid game. After having finished DS3 with all four characters, Kat was the only one that left me feeling like I really screwed up her build. Too many skills that seem like a good idea, such as magic bullet, weren't. And the damage imbalance made me regret investing in dual gun abilities as much as I did.

     

    245/137 with dual guns and 248/114 with the dual guns. I use Warding Ritual a lot, and dodge out and use rifle. Standing there in their face with dual guns is a bad idea later in the game, so I use rifle just for surviving.

  6. So you're saying that Ability DPS really has hidden compensating damage? No. If you have 30 Will, and you have 30 Attack, your abilities will be doing 60. [...] I'm trusting Obsidian, which could be a mistake, I dunno, but it's all we have.

    You do realize that Nathaniel is the Lead Designer for the game, right?

     

    Nope. So then it's confirmed that the definition of Ability DPS in the help topics is BS then? I just am going by what the game tells me, and I think it's stupid to go by anything else, unless it's extremely obvious otherwise, and not just "Hey look at my crits they're high and I have lots of Will." So because I'm not a "hardcore player who will figure it out", I've been adding too much Attack (instead of Will) for no reason? So does this mean that since Will is equal to Attack, since it compensates? See, I actually was doing just what he was saying in a way to calculate which is better. What I would do is say OK, it takes 3 normal attacks to build up Focus for this ability, so that means that 30 Will would be equal to 10 Attack in that circumstance (might be 40, I can't think right now, but something like that). So if that's done automatically, that means that Attack and Will are equal? Ugh, frustrating, fail on the help topics. I guess it is a single player game, and this technical stuff "doesn't matter", except to those who it does, because that's what they like to do in RPGs.

  7. Each point of Will gives more than 1 DPS to your abilities, based on the focus cost of the ability. The idea is that in order to use a special ability, you need to do X attacks that do *not* have will added into their damage, so Will's impact on abilities is increased to compensate. This is a little bit too in depth for our help screen, which was intended to just get you going. Of course truly hardcore players will figure out the detailed damage contributions of each stat :)

     

    So you're saying that Ability DPS really has hidden compensating damage? No. If you have 30 Will, and you have 30 Attack, your abilities will be doing 60. There is no difference how you distribute your Will and Attack when it comes to abilities. This is why Attack > Will, not including talent multipliers. This is why I don't choose Will unless it's significantly higher than Attack, because all those times you're attacking using normal attacks, you're wasting damage (if you chose Attack over Will), so it damn well better be made up when that ability comes along. Saying that 10 will = 10 Attack is like saying that 1% greater crit damage is the same as 1% greater damage overall. Obviously 1% overall damage is way better than 1% overall crit damage. One is used all the time, one is used sometimes. Simple as that, Will is used only part of the time, Attack is used 100% of the time. There are plenty of people out there who say Will rules all, but they can't prove it, only say they built some awesome build and it does lots of damage. I'm trusting Obsidian, which could be a mistake, I dunno, but it's all we have.

  8. I think Katarina is the only character that deals waaaaay more damage in one stance than in another...(rifle does much , much more damage than dual guns). The other legionnaires can do roughly the same damage both in single-target and crowd-control stances. Investing more in Ability DPS in the Rifle stance and in Attack DPS in the dual-wielding stance does make sense, since her ability dps in the dual guns is quite limited.

    Despite having lower output damage she can score criticals more often, which counterbalances it. I had lots of fun with Painful Rebuke on Kat. :)

     

    Although I've only played Anjali and am now mostly through the game with Kat, I notice the opposite. Her rifle and dual wielding have been side by side the entire game. But then again, I choose Attack and Agility over Will, unlike most people (who think the game is lying/broken about just exactly how lesser Will is compared to Attack, with any character.), so maybe that's why.

  9. Whether or not it's true multiplayer depends on perspective. I think it's identical to Dark Alliance multiplayer; and since a friend and I went through the entire campaign together, I never felt as if my progress was lost. There is something to be said for not having your own screen, though.

     

    1 - In my experience, no. I've seen a few more enemies playing co-op with two to three players, but the difficulty didn't spike. If anything it was easier. Human intelligence trumps AI. Shocker. :)

     

    2 - Same amount of gold.

     

    3 - Everyone shares the same pool of gold. Gold you run over appears over the main character's head as if she picked it up. My advice if you want to play it safe: only equip found items on your character. Less chance of bickering over gold that way.

     

    4 - You can select any character that isn't being used by another player at any time. You will need to distribute their ability and talent points, and possibly equip them if the player hasn't encountered the character yet during the game. On the bright side, your specs do remain intact if you ever rejoin that player's game. That said, I'm not sure if this still applies if another player joins that same game later and chooses the same character. My multiplayer experiences are limited to friends. I've yet to try a pick up game.

     

    I can't see myself ever hosting an open multiplayer game. I would rather join someone else--preferably by prearranging a meeting. Your experience is a good example why. Of course, you run into crappy players no matter what game you try. I'm not crazy about someone else being able to sell my loot either, but that's what reloads and booting are for...

     

    I'm talking about if somebody joins your game. If they do, they can totally mess up your game. They can buy tons of ****, waste all your gold, and screw your companions up. Trust me, I've seen it. So what I'm saying is, don't ever host your own game unless 1. You trust the person and they know what you want done 2. You don't care, just messing around.

  10. Anybody notice that Ability DPS isn't really used in this stance? Every other character uses it in both stances (I'm assuming), except for her.

     

    Caress Of Suffering, if it uses Ability DPS, it's over 13 seconds.

    Warding Ritual, if it does, you have to max out Painful Rebuke, else it does no damage.

    Black Hound Familiar, does that use Ability DPS?

     

    See what I'm saying though? There is nothing like Heartseeking Shot in this stance, which flat out just adds Ability DPS to Attack DPS and boom you do lots of damage. They're all effects. This is why I'm choosing Attack over Will on my gear, and on the dual guns, I'd choose even 5 Attack over 20 Will, since I see no use for it on the dual guns.

  11. Yep its official alright, that is to say I am officially calling bull**** on the very idea that DS3 is better than Diablo 3. Look, DS3 wasnt a bad game, I even played it all the way through despit the complete lack of connection between it and the 2 previous games. The problem with DS3 is it abandoned nearly every thing that made the dungeon siege franchise so enjoyable to begin with, and turned it into little more than an arcade romp. Granted the graphics were good, as well as the animations and etc. but you can't really say that DS3 is better than Diablo 3 because you are comparing a finished product to an unfinished product. Not to mention that Blizzard has never made a bad game. I'm sorry, I gotta call bull****. :shifty:

     

    I didn't even play the first 2 DS games, so I'm not biased at all. With that said, it's hilarious to even compare this game to D3. This game's multiplayer is a complete joke, which disqualifies it automatically. It's like comparing any single player RPG to WOW, it just doesn't work, no matter how similar the fighting or whatever may be.

  12. So basically, we don't know **** because Obsidian won't tell us. If you're going to make this game even remotely compete with other action RPGs, we must know this. It's not like we're asking for a formula for some non-RPG game that it completely doesn't matter in. The point of RPGs to many of us, is to sit there debating and calculating what to use and spec. I had a friend who would just "try" things in games like Diablo 2 and WOW, but I explained to him that as nerdy as he wants to make me out to be, he's probably in the minority, or he at least should be. It's more than just button mashing with random weapons and skills, and this game proves that, but yet Obsidian completely failed in giving us more info on things.

  13. So nobody knows anything about this? I just read that the multiplayer and single player characters are separate, at least that's what Obsidian said right before release. I can say this is false, as my Lucas is still ****ed up. According to what Obsidian said, if you join somebody else's game, the money, gear, spec, etc. all stay with you when you leave, so when you join somebody else's game, you will have that same character. I say this is false based on what I'm witnessing. Just messed up that I can't let people join my game for fear that they will do the aforementioned.

  14. So, I was having major trouble beating Rajani. I even went back to an earlier save, leveled up 2 levels, then went back. Still couldn't beat her. So I enabled "multiplayer". I then finally beat Rajani (by myself). Well, the stupid "you must spec your character right now" screen popped up, and while spec'ing, somebody joined. I rushed so I could boot him, but it was too late. He completely ****ed up Lucas for me, somebody whom I wanted to use when I finally got him. (Which BTW, I can now magically use somehow, even though in story I haven't gotten to him yet.)

     

    So, how can any of you play like this? Letting people join your game, just so they can spec your characters, buy/sell your items, and make choices for you? Is this really what the game designers had in mind? There's multiplayer, there's co-op, but this is "Hey, come play with me, and I hope to god you don't **** my game up."

  15. I must be the only one who thinks this game is not replayable much due to the fact that there is no true multiplayer, but rather just the ability to join somebody else's single player. I see all these posts, reviews, etc., with comparisons to D3 and other games like that. Um, this is slightly better than a single player game, so not sure how people are talking about this game as if they're gonna play it 100+ hours.

  16. It's impossible to do 500 something damage at an early stage. And about Attack being something this big it's pretty vague. Let's look at the build section and you will see people playing as Reinheart that went glass cannon Will ftw. At end game they had like 400+ Will. The game mechanics are not different from class to class, the same rules apply for everyone, therefor if you play as a Mage and you pump Will like crazy you will be doing an insane amount of damage. From this I conclude that if you play with Lucas/Katarina/Anjali you will receive the same results if you pump Will. Dungeon Siege III is an easy game, when you open your character screen you will that the most highlighted sections are Attack Damage and Ability Damage...as in anything the more the number is at the Ability Damage section the more damage you will deal. It may be some formula Attack+Ability DPS=overall damage but maybe this is in theory because in practice if you give away 40 Attack for 40 Will your damage will greatly increase.

     

    That's probably because of a talent. Your talents do factor in to your damage in the DPS section. For instance, Lucas's Will talent maxed out will add 50% Will to your Attack DPS. The question is, will it then in turn add it back to your abilities, since Attack + Will = Ability DPS? Who knows, but it at least adds it to your Attack DPS, thus being worth it to trade equal Attack for Will.

     

    Basically, unless you're saying that what the game says in the help topics is not true, then 40 Attack > 40 Will, ignoring talents.

  17. Technical Support, yes, I agree that should be separate. But the rest of them? Seriously, are you gonna go into The Chapterhouse and talk about builds with yourself? Or are you gonna come in here, where you might actually get a response? Look at the total posts made in all the sections, and tell me the others need their own.

     

    Why should it be about ME? The forums shouldn't organize themselves after my own desires.

     

    The reason why it should stay I named before: For organisational purposes. It looks better, relvant threads are easier for others to sort out. Clobing everything together into a big pile helps nobody.

     

    My argument is that the pile is small though. Obviously you'd divide it up if there were posts being made every hour. I'm just thinking that if a section has less than one post per day...

  18. First off, I'm aware you're playing in somebody else's single player game (there is no true multiplayer), which might not be obvious by the questions below.

     

    1. Does difficulty scale with amount of players?

    2. Are gold drops increased, or is it the same amount of gold?

    3. What if I buy something in somebody else's game, did I just use their gold that they may have been saving, and they could get pissed at me?

    4. Do you only get to use what the person has equipped/spec'd? For instance, if they've only been using Anjali as their sidekick, and I pick somebody they haven't used, does that mean I'll have to spec them on the spot, and also gear them? Which brings up question 3, bigtime. Makes you almost want to be able to tell people, hey, if you're gonna play, make sure you choose the character I have geared.

  19. I just noticed that almost every statistic has a vague description too. Here's an example:

     

    Warding: "grants your hero a low chance to stun ..."

     

    1. What is a "low chance"?

    2. How long are they stunned?

     

    This has been already discussed on the forum many times in many topics.

     

    Basically, Obsidian Entertainment crossed the delicate line from streamlining over to dumbing down which impoverishes the game. I guess they think people are not very smart or literate or something.

     

    Also the randomness and lack of uniqueness of chaos statistics is a problem because you then can't make specific builds out of them, like lightning build or fire build, since chances don't stack.

     

    Hopefully all of that and more will be addressed in the upcoming DLC. This game is certainly too good to be abandoned, pretty much has the most fun combat system of all ARPG games.

     

    Really? The only thing I know about this forum in my experience is that it's dead. Wish I played this game when this forum had people on it, if it really did.

     

    The people who aren't very smart, and the people who just don't care, both of them won't pay attention, regardless of what's written, so who cares? I can't see how giving a more specific description, with numbers, would be bad. Think those dumb people or people who don't care would see a number and say the game is too complex, but yet they're fine with "does damage over time"? No.

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