Title: The Centipede Boss is Too Restrictive and Forces Players Into Specific Builds First of all, I want to say that I really enjoy the Rot and Ruin update. The new area, creatures, exploration and content are fantastic, and I appreciate the work the developers have put into it. However, I believe the Centipede boss needs a balance adjustment. My main issue is that the fight feels almost impossible unless you use a very specific build. Instead of encouraging players to experiment with different equipment, mutations and playstyles, the encounter seems to force you into a narrow set of options. One of the best things about Grounded is the freedom to create your own builds and approach challenges in different ways. When a boss makes most of those options feel unviable, that freedom disappears, and the fight becomes frustrating rather than rewarding. I'm not asking for the boss to be easy. I want it to remain challenging, but the difficulty should come from learning its attacks, timing your defenses and improving your strategy, rather than feeling forced to use a particular build. My suggestions: - Rebalance its damage, attack windows or other mechanics where necessary. - Make a wider variety of builds and playstyles viable. - Preserve the challenge while rewarding skill, preparation and experimentation. This is genuinely my only major complaint about the update. I love the rest of the new content, and I would hate for an otherwise fantastic update to be overshadowed by a boss that feels excessively restrictive. I hope the developers will consider community feedback and review the Centipede's balance. Thank you for your continued work on Grounded 2!