That's me again
Just to explain what i was firstly talkin about and also explain my nonsense replys
Firstly i'd like to say BIG THANKS to development team to succesfully implement the key mapping feature, it brings light into game great job here.
You're right, under term top down view i imagined perpendicular to ground, so i have to agree. I don't need to see sky and nothing like that, i love camera view like used in Diablo and DS predecessors
What i meant is that most of these games used more or less free camera, meaning when you scroll mmb you just zoomed in out and holding camera movement button and moving mouse around was used as follows
horizontal movement to rotate and vertical to tilt camera, that's what i miss in DS3
firstly not to do 2 things simultaneously (and 2 state only) - when you scroll up zoom in and tilt down and vice versa
if theres essentially an axis on mmb why not to use it fully (here i understand that for console this might be a problem, but not for pc, where it works like that mostly)
I'd simply like the scenario mmb scroll simply zoom in zoom out without altering camera tilt and apply a tilt altering onto vertical movement of mouse when holdin camera movement button