Jump to content

shaver

Members
  • Content Count

    7
  • Joined

  • Last visited

Posts posted by shaver

  1. Seen as I have actually made the choice of leaving it alone, how come the quest is still active? What I'd really like to know is if you can complete this quest and actually not destroy it.

    It is not a bug by definition. It is just another oversight, mening an omission, an error by the developers.

    I believe it was meant to be used later:

     

    Remember that Gunderic stole the Heart of Nagog from the "First People". You could have been given the

    option to return it to their grand shaman Maru-yetum in the "Damp" (swamp). It could have been used as

    a bargaining chip to free Phineas and the other Royalists, captured by the First People.

     

    Of course, that would be just too logical for this game and would not fit the story. My other theory is that

    the writer quit prior that quest was finalized and didn't warn anybody before he left :lol:

     

    So it goes with low-budget productions :yucky:

  2. p.s.

    I just came across this; a few more pointers for the developers:

    ...when you can pick up something like Torchlight or Titan Quest for pennies (both of which are also far more attractive and characterful), it's really hard to recommend dropping ?30-odd on this. If a patch that fixes up the PC control and display oversights and rethinks the presentation of stats does show up, I'll certainly feel a lot more fond of Dungeon Siege III. For now though: resume frustrated waiting for Diablo III.

    Alec Meer is a writer for Rock Paper Shotgun, one of the world's best sites for PC gaming news.

  3. But like the OP of this thread, he didn't offer a single suggestion on how the formula could be improved, only complaints that this wasn't a "dungeon siege" game.

    If you're going to come here to complain, at least share how you think Obsidian could improve the formula either via fixing this game or if its too far gone (which a 3/10 review would indicate) what can they do to make DSIV a success?

    I thought I (she, not he) was quite clear during my "constructive criticism" on how to make this game playable. Let me clarify:

     

    I said:

    To be honest, it had a nice story and would have a great

    ending if only for that stupid, idiotic, even anal final battle.

    Meaning: do not ruin a decent game by using anti-climactic end-game battles.

     

    I said:

    DS3 STILL has no sky and a "Blaire Witch" camera that gives me headaches.

    The multi-player is even worse and simply not playable for me.

    Meaning: Stop using that arcaic engine, or at least give us lower camera angles.

    Allow MP players a longer rope or update your servers.

     

    I said:

    'nuff said about Key Mapping and there lack of it so I'll not dwell on that except to say "what da heck were

    you thinking when you came up with those keys" lol? Were you thinking at all???

    I think this one needs no clarification, lol.

     

    I said:

    THE WORSE TARGETING EVER!!!

    If any of you have figured out how to make your "girls" shoot at where you're aiming, please let me know.

    Meaning: When I'm facing 12 o'clock and L-click my mouse, I want Katarina to shoot at my chosen direction instead of her pivoting around to 7 o'clock and shoot at the wall behind me.

     

    I said:

    Saving and loading is a mess too. Instead of having F keys for Quick Save (that over writes itself) and Quick Load,

    you have to go through all that mambo jumbo that totally breaks continuity and concentration.

    It's called "The Immersion Factor" you idiot developers... look it up!!!

    Meaning: Instead of assigning F-12 to take screenies (there's the Print Screen key for that lol)

    allow F-12 to re-write over the last save slot. Consequently, assign a key like F-9 to load the

    very last F-12 save (instead of having to hit ESC and then Load and then the last save.)

     

    All in all, I believe I have been constructive enough and given the developers feedback for a

    improved game. All one needs to do is READ what I had writeen to see that.

  4. I mean they could stay here, but...

    ...post your opinion and dissatisfaction here and move on.

    ...to be a whiny B***h and mope and moan...

    ... what I've seen is "WAAAAAAAAAAAH DSIII isn't a carbon copy of DSI and II WAAAAAAAAAH!!!!"

    ...just continue to suck up valuable cyber space with worthless b***hing and moaning.

     

    1: We're happy with the game mostly, but want a few changes to make it 100% playable all around.

    2: We're somewhat dissatisfied with the majority of the game, but if you fix (insert issue) the game could be salvageable.

    3: We're so upset this game is a far cry from DSI and II, that we're only here to b***h and convey that fact, and nothing else useful.

    How dare you judge and label people?

    This forum is here for any of us to voice opinions, whether you like it or not. If you disagree with our opinions

    "...post your opinion" without belittling other posters. If that doesn't work for you, post a topic and call it "The Fan Club."

    You'll have a cozy little group who'll worship your "well-thought-out" ideas :verymad:

    The rest of us are...
    Speak for yourself!

     

    ...constructive well thought out ideas...
    Why don't you practice what you preach?
  5. I never played a previous DS game so the name meant nothing to me. I played the demo and thought it was amazing, and then bought the game to reveal I was correct.

    Your advantage is that you have no idea what you missed. Not having played DS1, DS2 and the Broken World,

    you weren't affected by the citeria that caused my lowered expectations. You are one of the lucky ones.

     

    I felt even worse with Witcher II, after having played and loved the Witcher I. The Witcher I is STILL my MOST

    favorite game. That's why The Witcher II was such a major failure in my eyes. Even more so than DS3.

     

    p.s. I meant CW (clockwise) in my previous post.

  6. Tell me more about the references to DS2 characters.

    At the very end of the Hero's Crypt, you first see the statue of the Farmer (my player character).

    She's the "First" of the Montbarron line, which makes her either the grand mother or the mother of Lucas.

     

    Then, you reach The Hall of Heros where there are tombs of my companions line up along

    the East and West walls. Going CCW from first you enter the Hall, they are:

     

    Naidi, Gloern, Rhut, Lord Bolingar, Ulfgrim, Sikra, Merik, Boryev, Phaedriel,

    Gyorn, Rusk, Lorun, Ulora and Zed. In DS1 and DS2, you could have up to 5

    of these as your companions in your party.

  7. I pre-ordered this game simply because it had "Dungeon Siege" in its name. Big mistake! :lol:

     

    A simple "Special thanks to Chris Taylor" in the credits DOES NOT make a game Dungeon Siege!

    Occasional reference to DS2 characters DOES NOT make a game Dungeon Siege!

    Naming certain areas after DS2 only brings back memories but DOES NOT make a game Dungeon Siege!

    Seing myself, the Farmer Girl, tucked away in a dank dungeon tomb does not make a game Dungeon Siege!

    We all know what it took to climb up the Zaramot's Horns.

     

    Nice marketing trick; or should I say it the way it actually is? FALSE ADVERTISING! :bat:

    I certainly would not have bought it if it weren't named Dungeon Siege. I'm certain

    many of you also fell for that. To be honest, it had a nice story and would have a great

    ending if only for that stupid, idiotic, even anal final battle :yucky: .

    I played it to the end as if it were just another game. I liked many aspects of it, mainly the story,

    but hated majority of its features:

     

    DS1 had no sky and that was understandable at that time. (I know the mechanics behind that)

    DS2 had no sky and it was dissappointing and annoying for its pariod.

    DS3 STILL has no sky and a "Blaire Witch" camera that gives me headaches. o:)

    The multi-player is even worse and simply not playable for me.

    Wake up people... its the year 2011, not 2001.

     

    'nuff said about Key Mapping and there lack of it so I'll not dwell on that except to say "what da heck were

    you thinking when you came up with those keys" lol? Were you thinking at all???

     

    Ah, the TARGETING. Lol, what is THAT? Oh I know... THE WORSE TARGETING EVER!!!

    If any of you have figured out how to make your "girls" shoot at where you're aiming, please let me know :);-)

     

    Saving and loading is a mess too. Instead of having F keys for Quick Save (that over writes itself) and Quick Load,

    you have to go through all that mambo jumbo that totally breaks continuity and concentration.

    It's called "The Immersion Factor" you idiot developers... look it up!!!

     

    I was hoping DS3 would hold me until the release of Diablo III but, seems I'll have to shop around again.

    My overall rating of this game, whatever its name maybe, is a 4 out of 10.

    When you have to release a PATCH to correct basics such as Key Mapping, PC Controls, Camera controls,

    that is a poorly done game, designed in s garage instead of in a reputable and experienced company.

×
×
  • Create New...