Hotpouch Movement: In Grounded, being able to move around freely while navigating the hotpouch made gameplay feel much smoother and more fluid. Restricting movement in Grounded 2 feels like a step backward. Quick-Switch for Mutation Builds: The fast-switch feature for mutation loadouts in the first game was extremely useful and impactful during combat and exploration. In comparison, the fast-handcrafting mechanic feels far less practical. Bringing back movement in the hotpouch and prioritizing quick-switching for mutation builds would greatly improve the overall gameplay flow.