Suggestion: Scaled Resource Cost Modifier for Crafting/Building (Instead of Full Disablement) First of all, playing both solo and multiplayer has been great, but I want to share a piece of feedback regarding the custom game settings, specifically the resource consumption option. Right now, disabling material consumption is an all-or-nothing feature. While it helps when a playthrough gets stuck or during massive base-building phases, it completely breaks the survival economy and long-term exploration loop because you stop spending materials entirely. My suggestion is to introduce a scaled resource cost modifier (or a dedicated building cost multiplier, like 0.5x cost) instead of completely turning consumption off. The Problem: Upgrading or building large bases spikes material requirements massively, leading to hours of repetitive grinding. However, turning consumption fully off ruins the reward of gathering resources through exploration. The Solution: Allow players to tweak or reduce building material costs on the fly during an ongoing game (e.g., reducing crafting/building costs by a percentage), saving time on massive construction projects while still keeping resource management and exploration meaningful for new gear and progression. Thanks for your hard work on the game!