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70R4N

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About 70R4N

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  1. I like all Obsidian games. KotOR 2 was awesome but unfinished, Neverwinter Nights 2 was buggy but got fixed, Mask of the Betrayer expansion was superb, Alpha Protocol was good, New Vegas was good but buggy. Dungeon Siege 3 is not buggy, it is polished, it looks pretty but it's not ambitious. That is the game's problem. Alpha Protocol, although it fell flat in some areas was a very ambitious game. KotOR 2, even in it's unfinished state was better than it's awesome predecessor, NWN2 (especially MotB)was better etc... I would much rather had a deeper more buggy game than a highly polished shallow one. One more thing, where is Chris Avellone? I didn't see his name in the credits. I guess that would explain why the game lacks the usual Obsidian "flavor" and ambition. This game needed more Chris Avellone. What do others think of DS3? How do you compare it to other Obsidian games?
  2. The demo is good but we need 1. Bindable keys 2. Make us target enemies with our mouse (the current targeting system sucks with keyboard/mouse) 3. Option for movement and attack on the same mouse button, DS1/2 style(and pretty much EVERY other hack and slash PC RPG out there) Click on enemy - attack that enemy Click on ground - move to spot Make your other suggestions.
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