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fatypsilon

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  1. AXL has a weakness and it is stun. His mechanic revolves arount being able to stun him and you can shorten the time spent on AXL dramatically if you stack up stun damage / 2h club. I second OPs suggestion. The bosses are fine so far and even better mechanically than the bosses of Grounded 1.
  2. Hello to you guys, big fan, but to the Point: Bugs: - Progress for Buggies is currently restricted to: - Ant only gets Progress for grass and dandelions. Not for Mushrooms or Thistle or similar hackable plants/things - Ladybug only gets credit for hammering pebbles. Not for any other "hammertool" destructable like cookies, pinecones, acorn etc. - Ladybug talent to need less hits on destructables does not apply to pinecones (Maybe this is intended but it makes the ladybug not useful if the hammer on foot has the same kit) - Tooltip for Spider Web: It is implicated in the german edition, that you are supposed to lure bugs into the web, not shooting the web onto bugs for the progress. (Change the tooltip for more clarity: Progress is only applied if you actually and directly hit bugs with the Net projectile. If the net is applied to the ground and a bug walks into it, there is no progress even the tooltip says so.) (Might be a translation issue) Location/collision: The O.G.R.R - Scorpion in the flowerpot inside the greenhouse (South) walks constantly into the wall. looks a bit goofy. It Also can not leave the pot. 2 Suggestions: - The Handygnat in custom game. I modded my savefile to be custom only to use the handygnat one day. (I started the game without knowing about it and played grounded 1 after the AXL Update while waiting for beat the heat.) Please, Please, Please: I love that little guy. Make him available as soon as possible. I do not care about Achievements, the Handygnat is by far the best thing i ever encountered in any kind of building Game. Testing Builds/Talents/Damage - Maybe it blew over my head or i have not seen it but if there is not a viable solution for testing DPS / Energy management and Equipment perks there should be one long term. Since playing in survival and farming everything by myself i kind of miss a testing arena or a dummy to observe dmg output. Since we have a company like ominent i would suggest the following: Inside the Billy hog stand / Facility it might be fitting to put a mid sized room into, where you can spawn "holograms" or target dummies with the properties of certain bugs. Since ominent wants to engage in the small world it might be thoughtful of them lorewise to prepare or have a training facility in place for the field agents to be prepared. Considering how many died in the field they did not have something like that. But lets just assume it would be a very good idea to test things before going outside and for us "teens" to come back to with the new data about the bugs and critters. If you like the idea feel free to contact me, there is more if there is an interest. I still play the game quite a lot. I absolutely love it and want you guys to continue doing, what you are doing. The quality of the game is astounding for early access. You are amazing!

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