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Ky Novars

Initiates
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  1. Interestingly, the travel animation and damage went out in the next wolf's turn. It appeared that actions were actually overlapping. My cipher PC had used Whispers of Treason to control one wolf. I've noticed that charmed enemies seem to behave oddly. For example, if the last enemy alive is charmed, then the normal turns will continue, but the enemy just delays for like 5s before doing nothing and allowing the turn to proceed.
  2. In a combat with wolves to the east of Foelmar in Magran's Fork, I used Aloth to cast Necrotic Lance. He starts the casting animation and then does nothing. There is no travel or damage animation. The combat log does not show that he cast the spell or that any damage was done.
  3. I was fighting the wolves accosting Foelmar in Magran's Fork when combat ended right after I killed the first wolf. This left the second wolf standing right next to Eder, all red and angry, but not in combat. I could walk around without initiating combat as long as I was in view of the wolf. Once the wolf was out of view (in the fog of war), as I came back into his view the game paused (I have auto-pause on enemy enabled), but combat didn't start. I then set Eder to attack the wolf, and he did a lot of damage (40?). Combat still didn't start. In fact, Eder was now auto-attacking as if TB mode had been turned off, but it was still enabled in the Difficulty menu. After hitting like 6 times and doing hundreds of damage, the wolf finally died. Poor puppy.

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