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quondoronda

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  1. At the end of Aza's companion quest ("Stabbing at Shadows"), if you choose the first speech option ("Let me handle this"), then suggest Aza should let Dagmar go, then tell Dagmar to tell Aza that the Cult was a lie and then choose the "I changed my mind... [Attack]" option, combat will ensue. Once Dagmar is dead Aza will start dialogue with you again. If you then tell her to disband the cult*, after the dialogue is finished, Dagmar's corpse will have disappeared and you won't be able to loot Aza's advanced mod kit from her. The only way to not miss the quest reward is to very quickly loot the corpse before Aza starts dialogue again. * might also happen if you choose other options, but I haven't tested that.
  2. Near the end of the quest "An Instrument to Unfold Space & Time" it is possible to get trapped inside the building without any way to leave, effectively breaking the game. This happens when near the end of the quest you (sneak) attack Vaillencourt and kill him instead of talking to him and initiating combat via dialogue. His forces will still atack you but even after killing them all, the map will still show "Deal with Vaillantcourt's Forces". You can go back to the scientist and get the quest reward from her but the door in the hangar that should allow you to leave the facility will remain closed. I've tried this mulitple times and the bug happened at every single attempt.
  3. I am playing on the latest patch (i.e. version 1.0.5.0 from Nov 11th) and at some point the dialogue of many (possibly all) NPCs has reset. They offer dialogue, including quest dialogue, about things that already happend, quests that were already completed and choices that where already made (i.e. "this will be remembered" dialogue options) Some examples include (among others): - The doctor and patient in the Fairfield clinic (quest dialogue starts anew and I can get the quest reward a second time) - Val talks about the special lockboxes again after entering the ship and mentiones that the machine is stuck (and gives me another lockbox key during the dialogue) - Inez starts her "When I first joined up with you..." dialogue again (which includes several "this will be remembered" choices, so I am somewhat concerned whether this will break something later) I am not exactly sure when it happened. I tried to test several older saves and it seems that Val talking about the lockboxes was triggered after returning to the ship for the first time, after the Vox Relay mission and meeting the messenger on the landing pad. Inez dialogue might have reset even earlier, but I am not entirely sure. I have seen serveral reports of similar things happening to other players. Just wanted to report that this apparently can still happen after the latest patch. I hope it won't break my playthrough and/or can be retroactively fixed by an upcoming patch. Attaching some screenshots of the mentioned examples for Val and Inez.
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