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Crawl

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  1. Interesting thread. I've seen some threads here in the past like this, and I've wanted to reply, but I just never did. I've been doing module design for about two years now. Right now we're finishing a rebuild for a large PW, and I think my work recenly has been top notch. Anyway, after doing this for a little while relatively speaking, it is something I think I would find interesting as a career. It's not something I'm going to immediately pursue, as right now I'm interested in other design fields (interior design), but I would like to know if someone with my skill set could have a chance to find work if he pushed hard enough. If you don't mind, I'd like to post what I'm good at, and not so good at, and if possible, tell me where I might fit into the video game design biz. Technical: I'm no programmer. I can understand basic scripting across a couple of different programs, but I certainly don't have any formal training in anyting other than a little pacal in highschool. From doing alot of hak pack work, I caught on to the inner workings of the game pretty well. However, when it comes to alot of the really techinical jargon thrown on the forums at times that have to do with graphics and coding, I'm still failry clueless. I understand computers fairly well, though I'm sure it's no better than the majority of people who spend alot of time one one. I don't know anyting about creating custom models, but I do think I could do something like that. I've just never tried. Design: I am a very good area designer. I'm top notch at fleshing out areas with detailed custom lighting, sound, layouts, placeables, etc. I'm creative with using what I'm given, and I'm quick to pick up the little intricacies of the tools I'm working with. I'm fairly good at writing and creative. I'm best at coming up with broad stories, histories, world themes, etc. I'm fair at writing dialog. I'm no fictional writer however, and I don't think I could write any fantasy novels or anything quite like that. While I understand scripting, I could never be confused with a top notch scripter. Other: I have good people skills. I've spent alot of time at jobs where I was management, but I also work well in a team. I graduated college with a batchelor of science in psychology. I'm not entirely sure what else to list, but hopefully give you an idea whether I have the skills to try and get into game design, or whether I need more schooling/experience. I'll keep up world designing regardless, but I am interested how I might fit into professional game design, what type of position I would best be suited to apply for, etc.
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