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TheWhiskDad

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  1. Wow so many amazing suggestions! I would like to add a couple as well to this thread: Bring back from Grounded 1: 1) 3 X Hotkeys sets 2) Mutations Cap back to 5 and not 4. 5 felt very optimal. New Suggestions: 1) Build stuff on bigger buggies. For example if the OX Beetle comes back as a buggy we can make a platform on its back and make a mini mobile base to take around. Of course there will need to be a build limit to it. Somewhere folks can put down a turret and a couple of crates and maybe even a workbench. 2) Mixing Station/Chemical Workbench. We can mix some base ingredients like venom, spice, mint etc and make new ingredients. 3) Buffs from Buggies. In Grounded 1 companions gave buffs to the players. Maybe Buggies could do the same. 4) Buggy Armor with armor upgrades. 5) Buggies unlock their own mutations as well. Allows buggies to have builds of their own. Also I've seen a few mentions of folks asking enemy scaling to be based on story progression. I disagree with this. This is what added to the magic of grounded 1. The defeat at the hands of the stronger bugs and wanting to get stronger by exploring , gathering and making newer weapons, armor, getting stronger mutations, getting those milk molar upgrades and finally conquering those bugs.
  2. Flying buggies might in a way defeat the purpose of exploring the park properly. This is the first thing I thought of too when they first mentioned they were adding buggies. This is why they want to introduce ziplines late so folks will use the land buggies and travel around and discovers caves, holes, secrets, perform intricate parkour to climb bins and stuff. Flying buggies makes sense but I think they'll need to limit its flying to kinda like a gliding thing by giving it a very short stamina bar or something so we don't just dart across the map.
  3. All in good timefor sure ...... we will definitely get a bigger mantis since its only the mantis nymph we have in the early access. For sure they'll throw in a King Scorpion boss fight in there with a Scorpion King reference
  4. The fifth teen angle makes sense given how fixated she is on the other 4 teens and her fixation on destroying ominent could be because she used to work for ominent in some capacity and then got betrayed coz it feels too personal for her. She could be a kid of an ominent employee. Woudn't be surprised if it was Beaumont's kid lol .
  5. I'm not sure if any of these have already been discusses or not but two things that I really wanted back from Grounded 1 are the following: 1) In Grounded 1 we had 3 sets of HotKeys we can put items into and scroll between each set. So we could have a total of 24 bound items. I struggled a bit in Grounded 2 because there are so many items that I would like to use or weapons to switch in and out of mid battle and its a but cumbersome to go into the inventory mid battle. 2) Max mutations we could equip back in grounded 1 was 5 and its 4 here. Not sure if this is intentional for the time being and this will eventually be brought back up to 5 when more mutations are added but even now I always feel like i'm lacking one crucial mutation for my build or in any given situation while playing. Felt like 5 max active mutations was the ideal number. 3) Finally there is a bug where when loading back into a save, our equipped active mutations are back to 2 and we need to re-equip back the mutations. This is fine but at times when there are constant crashes , this becomes annoying.
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