My son 14 had come up with some thoughts and additions to the game. We talked through them and had a good time. I think they are pretty good.
New material:
Herb Glob: Plant fiber(10) splinter (5), Milkweed (4)
Herb Jewel: Herb Glob, algae, moss, twinkling shell (or new game equivalent)
Items:
Glider:
Tier 1: Clover glider : 7 clovers, 2 sprigs, 12 sap. (Flies straight, slightly farther that a tuft, little turning capability)
Tier 2: Stingwing: 4 butterfly wings, 2 northern scorpion pinchers, 6 bee fuzz (Flies the same distance as clover but with full turning capability)
Tier 3 Spiderglider: Black Widow Chunks 5, silk rope 16, wolf spider fangs 4, Spider Stinger Bow (Flies a greater distance than clover with full turning capability)
Armor:
Tier 2 Sneakers: Aphid Slippers, 4 bug rubber, 2 silk rope, 4 lingonberry leather
Improvement of aphid slippers. reduces enemy agro, increased defense and resistances.
Tier 5 Rebug or Beebok Pump: tier 5 materials
Adds movement speed to existing footwear. Adds air pump up buttons to increase jump and movement speed. Adds dunking function to basketball hoop.
Weapons:
Tier 3: Blade of Grass (hidden recipe): two handed sword, deals bleeding damage. 2 Herb globs, 1 grass blade, 4 algae, 4moss (similar to Coaltana)
Tier 3: Rotburst (hidden recipe): Gas grenade, deals AoE poison damage. 1 bratburst, 1 gas sack, 4 rust, 3 spoiled meat, 1 billy hog bite
When thrown, out of combat, it will draw in ants and spiders for 1 second and explode a gas cloud inflicting poison and slowness. it will not draw enemies in agro but will explode after 1 second.
Defensive / Offensive Siege weapon Tier 5
Caterpoult: A catapult that can be pulled by an ant mount only. 12 spiny nubs, 8 caterpillar goop, 8 weed stems, 20 spider silk, 18 crude rope, 20 pebbles, 9 acorn tops (4 dual wheel and 1 for launch), new Tier 4 and 5 materials, boss materials. (This should be very hard to make, but very powerful) takes 4 seconds to reload.
Burdens the ant, cannot carry grass or stems while hauling, cannot sprint.
Ammo: Tier 4/5
Tier IV Yolk Boulders: 4 gum, 12 pebbles, 4 snail shell, new Tier 4 and 5 materials
Deals smashing damage
Tier IV Chumbler: 2 Ant Bait, 2 Spider Bait, 4 Caterpillar Jerky, 4 snail jerky, 5 Nectar, 1 fresh cookie bit, 1 fresh apple bit, 1 fresh donut bite, 1 fresh billy hog bite, 1 chocolate chunk, 3 pollen, 8 gum
attracts any and all enemies near to the impact site for a chum feast. enemies will not fight each other while feasting and will become well fed if eating for more than 5 seconds with bulky and sticky effects. Eating for more than 7 seconds has enemies becomes Chumbawumba, if they get knocked down they get up again-extra life (assuming no copyright issues exist.) lasts 10 seconds. Damaging the Chumbler will destroy the Chumbler and agro all enemies to players.
Tier V Rotbomb: 3 Roach head, 5 mushroom chunks, 5 herb globs, 5 rotburst, new Tier 4 and 5 materials
Deals smashing and poison damage (4 seconds) "I delt it, they smelt it."
Tier V Firebomb: 10 ever coal, 15 sap, 15 spicy shards, 5 Spicy globs 10 boiling glands, 5 blueberry leather, new Tier 4 and 5 materials
Deals smashing and burning damage (4 seconds) "Smells so good in the morning"
Tier V D.O.R.C Bomb: 3 disruption bombs, 4 gum, 2 sour jewels, 5 O.R.C receivers, 10 acid glands new Tier 4 and 5 materials
deals lightning damage, increases enemies attack power and causes all enemies to fight each other 4 seconds, after 4 seconds exhaustion effect takes place slowing enemies movements with normal attack power. "Look at them fighting each other like a bunch of dorks"
Cooler: A two slot inventory item that attaches to any buggy. 1 Mint shard, 4 clover leaf, sprig, butter fly scales 6, 4 crude rope
Pack a meal and a canteen to picnic in the park. Smaller version of the fridge.
Trinket
Tier 1 Clover Guard: found when collecting clovers or through a disk. 3 clovers, 2 sap,2 sprigs. Allows a tier 1 shield to be equipped with any two handed weapon.