Dead Money, Design Breakdowns. in Chris Avellone's Blog A blog by Chris Avellone in General Posted February 26, 2011 Here's what you need: Headless enemies whose arms and legs give them an immediate, dramatically lethal advantage over the players, and who are so tough that they won't be close to dead even after all of their limbs/parts have been crippled.
Dead Money, Design Breakdowns.
in Chris Avellone's Blog
A blog by Chris Avellone in General
Posted
Here's what you need: Headless enemies whose arms and legs give them an immediate, dramatically lethal advantage over the players, and who are so tough that they won't be close to dead even after all of their limbs/parts have been crippled.