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kane.hall88

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Everything posted by kane.hall88

  1. While exploring the new park I kept coming across really interesting stuff I was unequipped for and wanted to come back to, roots, milk molers, etc. Opening the map, I realized I could only place one waypoint, otherwise I'd have to build a trail marker. Playing Grounded 1, the amount of Trail Markers became cluttered and sometimes made it difficult to differentiate interesting points. This worked as it prevented me from making too many and kept the backyard somewhat mysterious for it's size. The Park however, is huge, really huge. If the trail markers are meant to mark points-of-interest (PoI's), plus adding on the underground or above ground layers, the player's hud will become more and more cluttered as they get farther into the game. This, in combination with the employee of the month posters, gave me an idea. The devs could include an Ominent Software Engineer that had been working on the Sca.b2k and was lost. As the player progresses through whatever labs, nests, hives, enlarged entertainment pieces, what-have-you they have in the park, the player could find Sca.b updates that provide better orienteering and tracking capabilities. The base one could provide some basic map tacks(or stickers, tags, stamps, etc.) and as the player discovers more updates they could provide more specific tacks like individual bugs or colors, a compass of some kind to the hud, maybe even a mini-map option (but that one may be a bit far even for my taste). These tacks or stamps would only be seen on the map screen, these aren't intended to replace Trail Markers or waypoints that mark places you're travelling to. These are more to mark areas as the player progresses through the larger world, they can mark hunting grounds for specific insects, or a certain tier of resource. The size of this park is staggering and I am very excited to see it fully, but my memory is terrible and I was already consistently surprised by Grounded 1 with it's map size so I feel this would provide an individualized tracking of progress while helping the player keep track of what they've already learned and seen. That's my two-cents and I'm excited to hear what others think of this idea, so please, any ideas anyone's guys got, share away.
  2. This was one of my absolute favorite parts about Grounded 1. First, for years I'd been saying how cool a survival crafting game would be for a "Honey, I shrunk the kids" situation so I was very excited for the game. I downloaded it day one and started building my base and exploring. After a couple of bug fixes they released a slightly larger update that changed the layout of the yard slightly. I had built my base on that little rise just above the exit to the kid's carrying case tunnel and after the update, I loaded it up and found half my base had been destroyed and a large footprint was where it was. Now, from a mechanical perspective they had changed the map layout and clearly my save had loaded the new space over the old. However, gameplay wise it felt like someone had stepped on half my base and destroyed it. I was laughing more than I was disappointed. It made the game and world feel alive and it was a lucky experience to work out the way it did. One of my top ten gaming moments just for how well everything worked with each other. So, be patient and get excited to see what changes the park gets. Also if you look at the map, the border of the map is waaaaay bigger than what's currently available.
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