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ec1613

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  1. Whilst traversing around the world, I noticed that there seems to be a lot of different types of bugs just congregating in one area but it doesn't seem to be consistent. In the first game you'd occasionally have different types of insects clashing, but in this game within seconds I was surrounded by scorpions, mosquitos, soldier ants and ****roaches etc. Then when trying to escape, the scorpions would leave their areas entirely and not return to where they were situated. Instead, they'd be following us around the map and we even had one following us around the starting lab area and even into the first ranger station. This made traversing quite difficult as the running speed is a lot slower than scorpions. It also made things quite hard in terms of trying to plan strategies to avoid certain insects when loads can just pop up in one area. I have really been enjoying it! However, fixing the behaviours and unpredictability/glitching of bugs going wherever you go, would be a great update.
  2. This seems like a good idea, that and being able to send chests or things you need zipping across the map on zip lines would also be really cool. Because obviously recycling, picking everything up and running in intervals could be very time consuming, depending on how big the map will be, even with buggies it would be cool to have an option to speed things up. Or even having an option to relocate things to different base outposts you've set up could be helpful.

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