Generally speaking, we love it so far. The yard is beautiful. While I'm not a huge fan of the new SCA.B radial in the upper corner, I think it has a nice immersive style. I like the idea of the omni-tool.
Love choosing molars on the go and I like having the armor not just in a row but shown kinda where it goes on the body. Would be a nice little touch to add a lefty-option, where main and offhand are swapped.
But now for the actual topic.
Playing on PC, multiplayer (2 players), as client, no phobia mode, medium difficulty.
Problems:
- I lost connection to the host multiple times while loading, this was not an issue in Grounded 1
- When giving a container a name with an F, the selected item get's stored
- My ant mount went, well, buggy
This happened two times, once after a game crash and once after loading a save, we didn't try a third time.
The mount was still visible in the radial menu, with full health, but I can't call it. I was also missing the little whistle icon on the right of the screen.
We hatched a second one, but it went into this mode as well after loading a save. When the host restarted, both of them were gone from the radial.
This did not happen for the host.
- Placed doors are often weirdly aligned with the wall, the wall being on the ground but the door wants to go 2/3 into the ground or 1/3 above it.
Annoying feature / bug?:
- The PEEP.R doesn't work while mounted
We get mounts early, while still spotting a lot of bugs.
- Third/First-Person-Question every time I join the game.
Suggestions / general feedback:
- Will there be cozyness? I couldn't find it.
- I want to name my mount!
- The mount making sounds / attack sounds, even when not attacking, feels to frequent and has me turn around and smack at it too often.
- The mount attacking everything when we don't. While following, give us the option to choose between:
help when in combat, engage, take distance from combat (to not have it in the way)
- There's no mutation radial. Also, if G2 will have as many mutations as G1, I need more then 4 sets please.
- I like the omni-tool, but in several occasions the angle for the prompt to appear was weird and it ended up hitting a wall or the ground instead.
I suggest an enforce-omni-tool-radial, where we can force a specific omni into our hand and click it like a weapon. This will also allow holding down the button while harvesting a lot.
- With the toolbar not being visible in inventory, I couldn't find a way to assign an item group (like any health, any food) to the slots I like
- I'd like multiple toolbars to scroll through back, even more than three. Maybe set the amount in the settings, so you don't have empty ones if just need one or two.
- The anti-clipping is way to strict.
- The possibility to have multiple waypoints and bring them in order. Preferably automatically while placed but changeable on the map.
- Allow 'spotting' / 'marking' of molars, so they appear on the map as not-yet-harvested.
- We had multiple scorpion ambushes that felt out of place / too strong. For example, once when we were barely in the 'entrance' section, two small and two large scorpions simultaneously bursted out.
- The headless roaches are funny, but it feels as if it happens a bit too early and starts to get annoying.
- I feel the game becomes very fast / hectic very early in comparison two G1. When thinking about someone not having played Grounded 1, having to go that early into the labyrinth the ant hill is (when you don't know how to navigate it), to steal an egg and then constantly being attacked on their way out... I don't know man.
- Picking up an idea from another thread talking about roach phobia: Maybe create phobia models for all bugs (yes, lots of work) and allow selecting to which ones the slider applies.