I have an idea for a negative trait in the outer worlds 2 that I think would be really funny and fitting for the game
The clumsy trait
- anytime the player interacts with anything like a door, or picking up an item, they will “fail” at it and have to press the interact button again to open the door, pick the lock, hack the computer, or pick up the item, this can happen at most twice, before it is guaranteed not to happen again
- whenever the player switches weapons, the suffer a debuff that increases weapon sway and decreases critical chance
- sometimes when the player is talking, they will fumble their words, and have to repeat themselves in order to progress in the dialogue tree, they can at most fumble their words twice before it is guaranteed to not happen again
- when the player is handed an item through dialogue they might immediately drop it
- sometimes when the player uses the inhaler to heal (if that’s still in the game) they will incorrectly press it against their face and only receive half of the effect
note: not all of these have to be apart of this negative trait, but the first two at least be apart of it