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SeigneurAo

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Everything posted by SeigneurAo

  1. Apparently they are, unfortunately. TBH they shouldn't, since you can't get them before NG+3, and it seems quite rough that a Steam achievement would require you to finish a game 3 times... They should remove this requirement, like they did for the gold cards.
  2. So support has reached back in a very swift manner, and it appears that we need to peep in order to get the achievement. These are not visible in the data section until you peep the first one, hence our confusion. Unfortunately it seems like we need to wait for NG+2 before we can finish this achievement, given the mechanics of these particular insects. Damn shame...
  3. Hello. I'm in the exact same situation. Platform : PC. Multiplayer or Single Player Game : 2 players when the bug occured, all on PC, this save have had up to 4 players previously, but not at the time of the issue Difficulty level \ NG+ Level : NG+ Description of issue : Unlocked all insect cards in normal game except baby ants, because we chose to kill all ant queens for the Steam achievement and item unlocks. Friended all ant queens in NG+, and got baby ants cards, but no Gotta peep them all achievement, even after closing and restarting the game then reloading the save. I just submitted a bug report, but in case it's processed faster via the forum...
  4. Hello. Thanks for a wonderful game. I have had a great experience with it, both visually and mechanically. There are a few areas where I would much appreciate to see some improvements, namely (probably more to come, I'm not finished with the game at all ^^) : global search in recipes, instead of a per-category basis ability to create equipement sets (armor, trinket, weapons), on the same principle as mutation sets more mutation sets, 4 is definitely too few, and the ability to name them ability to remap keys for mutation set quickswap (T key) by default) : on an Azerty layout, you can't use 1/2/3/4 to swap to said set, you have to click, which usually takes longer than using the keyboard). You can remap shortcuts for the action bar, but not for the mutation quickswap ability to remap keys for previous/next zipline hook when deconstructing a building, you should always get the resources in your inventory, and only whatever doesn't fit there should fall on the floor. After all, we get back silk ropes in our inventory when removing a zipline, why not have a consistent behaviour there ? I'm sick and tired of having 10 to 20 resources getting scattered everywhere whenever I deconstruct something. Or at the very least, generalize the behaviour where everything gets packed in a convenient and unique little bag, idk when a building is destroyed by insects, it should leave a blueprint, so that you don't spend so much time remembering what went where, and placing everything back again Thanks for your attention, and again thanks for your work on this awesome survival piece of game !
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