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vjpaneer

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  1. Found the issue. It is with the duration of the status effect. In "Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata/statuseffect.gamedatabundle", "Barbaric_Smash_SE_OnKill" has a duration of 0.15. So any arrow taking longer will not trigger the event. This is my guess. Changing it to 1 or 2 fixed the issue. {"$type":"Game.GameData.StatusEffectGameData, Assembly-CSharp","DebugName":"Barbaric_Smash_SE_OnKill","ID":"44662340-aed1-4bc4-ac2f-01ad1a6c4512","Components":[{"$type":"Game.GameData.StatusEffectComponent, Assembly-CSharp","StatusEffectType":"ApplyStatusEffectOnEvent","OverrideDescriptionString":-1,"OverrideDescriptionStringTactical":-1,"UseStatusEffectValueAs":"None","BaseValue":0,"DynamicValue":{"Stat":"None","SkillDataID":"00000000-0000-0000-0000-000000000000","ClassID":"00000000-0000-0000-0000-000000000000","MultiplyBy":1,"Operator":"Add"},"KeywordsIDs":[],"DurationType":"UseDurationTime","Duration":0.1,"MaxStackQuantity":0,"ApplicationBehavior":"UseLongerDurationIfAlreadyApplied","ApplicationType":"ApplyOnStart","IntervalRateID":"00000000-0000-0000-0000-000000000000","StackedChildrenApplyEffects":"false","InclusionConditions":{"Operator":0,"Components":[]},"ApplicationPrerequisites":{"Conditional":{"Operator":0,"Components":[]}},"TriggerAdjustment":{"TriggerOnEvent":"OnScoringKill","TriggerOffEvent":"None","ValidateWithAttackFilter":"false","ParamValue":0,"ValueAdjustment":0,"DurationAdjustment":0,"ResetTriggerOnEffectTimeout":"false","MaxTriggerCount":1,"IgnoreMaxTriggerCount":"false","RemoveEffectAtMax":"true","ChanceToTrigger":1},"PowerLevelScaling":{"UseCharacterLevel":"false","BaseLevel":0,"LevelIncrement":1,"MaxLevel":0,"ValueAdjustment":0,"DurationAdjustment":0},"IsHostile":"false","ClearOnCombatEnd":"false","ClearOnRest":"false","ClearOnFoodRest":"false","ClearWhenAttacks":"false","ClearOnDeath":"false","HideFromCombatTooltip":"false","HideFromCombatLog":"false","HideFromUI":"false","HideIfNoValue":"false","VisualEffects":[],"MaterialReplacementID":"00000000-0000-0000-0000-000000000000","AttackFilter":{"KeywordsIDs":[],"KeywordLogic":"Or","Race":"None","IsKith":"false","HealthPercentage":0,"HealthOperator":"EqualTo","Range":"None","ClassTypeID":"00000000-0000-0000-0000-000000000000","Source":"None","DefendedBy":"None","Empowered":"false","Disengagement":"false","Stealthed":"false","UseStealthLinger":"false","PowerLevel":0,"PowerLevelOperator":"EqualTo","ChanceToApply":1,"AttackHostility":"Default","TargetType":"None"},"AttackTargetFilter":{"KeywordsIDs":[],"KeywordLogic":"Or","Race":"None","IsKith":"false","HealthPercentage":0,"HealthOperator":"EqualTo","Distance":0,"DistanceOperator":"EqualTo","HasDOT":"false","IsMarked":"false","TargetHostility":"Default"},"ExtraValue":0,"OverridePenetration":0,"DamageTypeValue":"All","KeywordValueID":"00000000-0000-0000-0000-000000000000","RaceValue":"None","StatusEffectTypeValue":"None","ItemValueID":"00000000-0000-0000-0000-000000000000","AfflictionTypeValueID":"00000000-0000-0000-0000-000000000000","StatusEffectsValueIDs":["d4ccfa85-9065-490c-9673-63255a66ac1b"],"AttackValueID":"00000000-0000-0000-0000-000000000000","AttackOverrideValue":"None","EventValue":"OnScoringKill","ClassValueID":"00000000-0000-0000-0000-000000000000","WeaponTypeValue":"None","AttackHitType":"None","SkillValueID":"00000000-0000-0000-0000-000000000000","AudioEventListID":"00000000-0000-0000-0000-000000000000","BedRestDaysMinimum":0,"BedRestDaysMaximum":0}]}
  2. Hi, This is my first playthrough, following savage crit build with Saint Omakus Mercy bow. I have finished enemies multiple times with barbaric smash and the 2 rage cost is almost never refunded. I have also ensured that the enemy is dying from the barbaric smash attack and its the direct attack (not secondary hits from driving flight). Is this a bug or am i doing something wrong. As far as I could tell, if the enemy I kill is close by (need not be melee range), I get the refund. Attached are two screenshots. One where I got a refund and another where I didn't get any refund. I also tried removing "driving flight" and it didn't help.
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