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J0265

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About J0265

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  1. 100% not optimal, totally get that. It's a flavour/RP-ish thing. It isn't the inspiration for wanting to do this (just thought it would be cool to wield both after seeing the synergy in the weapons) but are you familiar with Gangplank from League of Legends? Effectively that. He dual wields a cutlass and pistol but is considered a melee character entirely, auto-attack wise. He has an ability that uses the pistol from ranged but otherwise you can think of the pistol attack as just an alternate animation that accomplishes the same thing as the cutlass animation - it looks cool but it doesn't actually 'do' anything, in that specific instance. Another example of the fighting style I'm trying to replicate in-game would be some of the pirates from Black Sails - probably most notably Blackbeard. He's strapped with multiple, single-shot pistols across his chest while also wielding a cutlass. It's a little clunky but the Black Jacket weapon swap setup makes me curious. It would be a slightly different way to put One-Handed Style, too (pity that pistols are two-handed in PoE1). Thank you for the ideas and feedback! I appreciate it a lot.
  2. Firstly, apologies if the answer is somewhere out there. I did try to search and cannot seem to find an answer. As far as I can decipher, the standard AI for dual wielding a melee weapon and ranged weapon is: - if an enemy is beyond melee range then the character will shoot/reload their ranged weapon and not attempt to close the distance. - if in melee range and have a melee weapon equipped, only attack with the melee weapon These simultaneously make the Scordeo set a little counterintuitive. Is it possible to have a character shoot the pistol whenever it's loaded but otherwise prioritize on being in melee range, while still using/reloading the pistol in melee range? What I am hoping to accomplish is to actually make use of both buffs from the Scordeo set. The only way I can think of accomplishing this is to dance in/out of melee range to be able to shoot the pistol (and get murdered by disengagement attacks in the process). Help? TLDR: Can I make my character prioritize closing distance for melee attacks instead of reloading a ranged weapon, and still use the ranged weapon while in melee range?
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