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SirPickleDa1st

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About SirPickleDa1st

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  1. Alright so, I'm going to just list off ideas that I have, and maybe they are possible, maybe they aren't. New Mobs: A larger spider; I get it, we have multiple spiders, and some are in fact quite big. However, when I think in my head, "What if there was a spider as big as the whole backyard". Now, that would be unrealistic, but then I thought, what if there was one just simply 2-3x bigger than the average wolf spider. It could sleep somewhere in the map, and be a new boss-fight, which you could attack to begin the fight. A small clam; I know there are quite a lot of mobs already in the pond, but I think a stationary clam that sits at the bottom of the pond could either be a cool resource to gather or a mob to fight, even going as far as a boss-fight. If the clam is small, it could be a small mob to fight, and as you get close, it attempts to grab you. If you get grabbed, you get dragged inside, and drown or something. If it is a bigger clam, it could be a boss-fight where (even though it's unrealistic) it shoots things at you, maybe small pearls, and it could introduce a new skill/mechanic: movement/dodging/blocking underwater. This clam could also introduce a new item: the Pearl. Could be used to make Tier III Armor or weapons. A caterpillar/centipede; Something that could act as a miniature-world's snake. Something that could wrap around you, try to make attacks, and possibly even attempt to strangle you (as some snakes do). If it is a centipede, there could be a specific way to kill it, which could be chopping off (with an axe of any type, but higher Tiers would make it faster) all of the centipedes legs. Different centipedes have different amounts, so the one in game could be based on the House Centipede from real life, which has about 30 legs total, 15 on both sides, I'm pretty sure. A butterfly; The only major issue with this is that butterflies are surprisingly big. However, I am going to give a REALLY quick description of my idea in no specific order: butterflies attract birds, so the bird could be incorporated, the bird could eat a butterfly, acting as an attraction method for it, the butterfly could drop it's wings, etc. An Assassin Bug; It's a real thing, surprisingly, and it could be a cool mob to fight, similar to a stinkbug, spider, or ladybug (the tough creatures of early-mid game). I don't know off the top of my head what this bug could drop, or what it could do, or anything like that. BUT, it has a lot of potential in my opinion. New Map Areas: Snow Biome; I would say having an area that is more snow related could be cool. We have the forest/grass area which is what most of the map is comprised with. We also have the sandbox which is basically a desert. But, a snow area, maybe like a tipped over fridge or freezer that could be cold and give, instead of the "Sizzling" effect from the sandbox, the "Freezing" effect (I know, I know, basic). This could introduce a new armor that you could make that came from one of the mobs I listed above, or from an existing mob, similar to how Antlion Armor lets you go in the sandbox. A new lab; I know the labs complete the story, and that the story is already completed. But, maybe just for the people who have already completed all other labs, there could be a new one that comes afterwards, maybe multiple new ones, which players could go complete for more loot and a fun challenge. Mechanics/Features: Character stats; So, we know that playing any game alone can be kinda boring, and therefore, I will write this idea down for those who play with friends. So, for the idea, each character that you can select: Pete, Max, Willow, and Hoops, could have their own benefits and weaknesses. When playing with friends, each of you could select the character that benefits you the most. Characters could have their own styles, and here are examples: Max (Brawler): +5% Damage Bonus +7.5% Defense Bonus +3% Attack Speed Etc. Pete (Nerd): 50% more Raw Science gathering Unlimited Researching at the Resource Analyzer (not limited to 3) Etc. Willow (Constructor): Saves 20% of the resources required to construct any item Automatic access to the Handy Gnat for construction (not requiring Custom Game Mode) Etc. Hoops (Healer): Revives teammates 20% faster (and stacks with Reliable Friend Mutation) Revived teammates get up with 30% more health than usual Etc. All of this, to add more, could also result in the addition of more characters. And to note, I think this feature should be togglable when creating a world. Almost like a custom game mode feature, idk. That's basically it though. I don't know how active this topic is now for Grounded, but I hope this gets seen, and if someone else has any other cool ideas, I would be interested to hear them in a reply See y'all!
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