Jump to content

levees

Members
  • Posts

    6
  • Joined

Reputation

0 Neutral

About levees

  • Rank
    (0) Nub
    (0) Nub
  1. I wonder if people behind the system knew it to all the means on end. "We made a thing!" "Who's we?" "Eh, well... Jerry and me." "Oh, that's lovely. I'll make mind of it, later... if it won't come to a sudden - a deadline, or whatever." Probably how it's been, somewhere at the Obsidian HQ. #Truestory
  2. That's wildly appreciated, mate. Gracious me, this game overwhelms with possibilities. I'd probably have to play it 10 times, studying, to then maybe understand a half of "what's good", or even how calculations work. Good that there's a Story Mode. Wouldn't imagine playing it otherwise, without the help.
  3. I am getting too much into optimization. But, I'd like to have, at least the main character, up to "speed". The rest of the party I'd give up to what seems good.
  4. *Confusion Hm, yeah... given that you can stack on everything, I guess I have to remake my Monk, again. I'm a bit baffled as what to do, exactly. Prime idea was speed + power + accuracy, but then - dumping INT is bad for what already lasts only 10 sec - Swift Strikes line. So, here it'd be 10, probably? Dumping RES is not -- Yeah, puzzled. Max Might makes most sense, atm. So, Dex - what, 10,15? Then I read about perception, its diminishing returns - figured that if you get +3 Accuracy on lvl-up, might leave it at 13? Logic here is insubstantial, better if not explained. My current stat allocation is 18, 10, 20, 10, 10, 10, because dumping isn't cool anymore. Damn, not that it was in POE1 when I had no RES - would get dominated for like half a minute. And if to focus on INT/MGT and perception... then wouldn't it be better to just go FF? Getting into the jargon.
  5. All right, so I can go for the Jeremy Clarkson build with no worries, then. As for referencing PoE1 items, ahm... Yeah, guess that wasn't needed. Cheers!
  6. Hello. Seems to be the right place to ask, but where do I start? I come from the never-land of Neverwinter Nights 1, online servers, the like. And, my favourite types of builds were, either the massive dmg-like - multiclass WM, weapon master. (Those would usually end up with 4 APR; action per round). OR, monk. The moment I saw the class available, I had to pick it - try out whether I could make something similar, of massive speed. In NWN multi-classed Monk could reach 8 APR, bare. And that "bare" is how I liked it most and viewed monks by. No external weapons, your body is one. So! I'd max (not really knowing what I'm doing) Might, Dexterity, Constitution and have me left-over points put into Intelligence. 18, 18, 20 (DEX), 16 INT - Death Godlike. At the time I knew that DEX = attack speed. MGT = moa dmg. CON more HP. Though, I didn't know that endurance is more-so the governing "HP" pool. But, now I'd imagine that over INT I'd pick PER for the critical % with the attack ratio. As I went through the game, I picked feats like; Swift Strikes (SPEED!), Torments Reach (jesus), Long Stride (as single target feats didn't seem all that useful), +20% dual wielding (SPEED!), +20% moa dmg, taken accuracy; modal. Duality of Mortal Presence (which was always on the deflection bonus), Peasant WS and the Flagellant's Path. That's how far I managed to go with POE 1, lvl 11 or so. Reading wasn't the issue... rather that I was simply uninterested, where I liked the idea of Souls, hollowborn, etc. A cumulative of minor things, with the main offender, the sound glitch. Each time a companion banter started, it kept tickling me brain, having to reload a save. This issue wasn't to me, alone. Just that, I had it on the aspect I couldn't turn off. Like with tutorial pop-ups, one could. There's a solution I found, quite obvious... make your party from scratch. No banter? No sound issues. Now! The build did well. Was the main DPS, the best DPS. It had over 100k dmg dealt, where the rest of the party, combined, didn't come close. Did well, until that damn White Marsh dragon, being totally immune to crush dmg, dammit. But, yes... Basically a max "APR" monk, dmg dealer (didn't know it'd be such a dmg dealer). The question is... Can I do something similar in POE2, but better? Would it be just (out of what I know - not much) maxed MGT, DEX, CON, PER with similar feats taken? I dunno a lot (nothing) about multi-classing. Weirdly, from all I've read about POE1 builds, I don't reckon anybody going that route - the speed route. For gear I'd have things like that pirate DLC chest (-10 recovery), +3 dex ring, another stat ring, might gloves, +2 acrobatics for 12 boots with stamina on them. Oh, on the side note. Is there a cap to "speed"? I tried boosting it even further with +50% potion... but it did not do anything? How's it in POE2? Anyway, hopefully it's the right place and I don't start off the wrong foot - having the moderators squinting. Cheers.
×
×
  • Create New...