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Yellow-eye four

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About Yellow-eye four

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  1. +2 AR and always retaliate see. In vanilla, its only +1 and retaliate on hit targeting deflection for 1-2 under penetration damage . I tried the build on community patch with no BPM. Start fire godlike, although it needs to chug potions early game, after getting a few gears, it cannot die. I find it so slow so I use unity console to change to death godlike. Death godlike give +3 ACC +1.5 missile +15% additive damage, but I need to blood sacrifice to 25% instead which is quite risky. I have a question, how to get rikuhu blessing without removing all my other rest bonus?
  2. I wonder if +1 armor from bloodied fire godlike and +2 burn armor worth, going fire godlike? Can anything oneshot you from 25% if not then will death godlike speed up the encounter?
  3. I ended up using Eder fighter with +1 pet blessing and just quick switch. Black jacket self heal seems a lot less than normal fighter. Btw, do mortars trigger double powder burns? Or my game is bugged? Normal blunderbluss does not do it. Nice. That aoe two handed sword can do some works.
  4. Still, if wizard drop pull of eora on in front of fighter then mobs will get pull back? About pull of eora, is it if fortitude to not be pulled? So black jacket should clean sweep with morning stars first? then flail later.
  5. Hello. I am quite new to the game, but not that new to crpg in general having played BG, DOS, pathfinder series,. Playing on potd upscale after a few classic restarts. Due to sheer defensive stats of mobs, I am thinking hiring a club, flail, mace, morning star and pike wielding Black jacket. The idea is max INT to make the debuff stick, swap weapon and add more debuff. He will be using flail main to make mortar bois and wizard reflex- focused land their hits. Should I multiclass? I saw fighter have AoE attacks at high PL, does that work with modals?
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