The point I was making was that the design of Alpha Protocall, as a would be hybrid action RPG, is retrograde. It has been made specifically to appeal to fans of 3rd person action games as well with very little concession to them.
Therefore what I was saying does not apply to DA:O as it has not been made as a hybrid RPG. DA:O is a top down party RPG yes but it has also evolved a great deal compared to older examples of the Genre.
My point being Alpha Protocall has been designed as a similar type of CRPG to Dragon Age and then been shoe horned into a different type of CRPG. It is this shoe horning that is the throwback not the actual CRPG elements themselves.
My specific disappointment as I said before is that it is wholly possible to make an action CRPG that is based 1 to one on players ability with the action; ie shooter, brawler, fighter genres that is still a full featured RPG. Alpha Protocall could still have been an extremely complex and deep CRPG with the introduction of 1 to 1 shooting. The opertunity was there for people truely great at creating CRPG systems, or putting pen and paper RPG systems into CRPGS, to create an action RPG that didn't sacrifice the action or the role playing to any meaningful extent.