I understand this isn't a game about gunplay, but it astounds me that so many details about the way firearms are implemented are just plain wrong.
For example, the UC .50 cal pistol is not a big, beefy gun. The actual in-game model looks like it's a Gsh-18, which is a 9mm pistol. Even if this is a "fictional" weapon created for the game, shouldn't a weapon that's supposed to shoot one of the most powerful loads for a handgun at least LOOK larger than the other pistols?
There's a ton of other stuff wrong too, things like subsonic rounds being magically "silent" in assault rifles, "chambers" holding extra rounds, and so on...not trying to nitpick here, but it honestly makes we wonder: 1) was it an intentional choice to get all of this stuff wrong, 2) did the designer not care, 3) was it an oversight by someone who just kind of generally cruised wikipedia and decided it didn't matter anyway?
Curious -- I still am greatly enjoying the game, but I'd enjoy it a little more if there was more veracity on the firearms!