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Alazander

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  1. I repeat my post above: They're all standalone. As for having never played the previous modules... "A fun experience. The best part of the mod I think is the good use of npcs that would join you during different parts of the quest. I also actually felt I was in Shadowdale, and for the most part you nailed all of the major npcs. Battles were challenging. However, the major battles were really tough for my ranger. I had to play a lot of games to come out victorious - plus avoid certain battles. I also wish there were a little bit more choices as well. Good news as well is that I found absolutely 0 bugs, and everything was well designed. Thumbs up." Guess who made this comment over on NWN Stractics *way* back in March 2003? None other than Volourn himself. Hmm.
  2. Ah. Then I suppose I'd have to be inclined to play those first, but at this point I don't think I want to. <{POST_SNAPBACK}> Oh dear... this is why you won't see several of the Premium Modules that *were* cancelled ever released, free or otherwise. I'd suggest doing a little research before misguided posts like this one; it's both ill-informed and unfair. For what it's worth, Tyrants of the Moonsea is a *standalone* module, just like the previous two. It's not a case of me deciding to "sell-out" and attempting to profit from the success of my previous modules; I was given the opportunity to gain some professional credit and work with BoWare on a project that I couldn't justify doing without some form of payment. Weddings tend to be a costly business, unfortunately, and after the marathon of creating "Crimson Tides of Tethyr", I couldn't justify a further 500+ hours creating something while I ought to have been doing a "proper" job raising cash. Simple as that. The fact that I continued and finished up the damn thing, by myself, rather than scrap it in disgust is, I feel, worth more than a snarky comment like the one above. Regarding criticisms of the module "being boring", it has an average score of 9.70 after 70 votes within 2 weeks, so that doesn't seem to be a general consensus. Regardless, imagine writing an epic novel where most of the set-up takes place in the first half, and then having to scrap the latter part completely and tie up what's there. It's bound to feel unbalanced and lacking proper pacing. Most of the best stuff was scheduled to happen in the latter haf of the module; nonetheless, the module seems to be doing pretty well despite that. Here's a link to the interview on the Vault if anyone is interested: http://nwvault.ign.com/View.php?view=Inter...s.Detail&id=247 Alazander.
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