I am from Russia, so excuse my mistakes in english.
Dear obsidian entertainment crew! Are you completely insane?
How could you think about making the third game in a click-click-click game serial?
What do you think the auditory of dungeon siege 1,2 have in common with your auditory, with people who gave alpha-protocol 7 or more points out of 10? Do you really think that at least 3% of such people, who tried dungeon siege 1 or 2, was not not bored enough to finish it? Where is non-linear gameplay and where is dungeon siege 1,2 games? Heh, diablo is much more non-linear game, you should choose class and in one class you should periodically make a choice how to advance your avatar.
Let's summurize what do you get from dungeon siege brand (you can avoid it if you would make a new game without any brand):
- bull**** makers, which made dungeon siege 1,2, would make problems for you in developing quality game of your style;
- about non-existing stupid lore (many, many monsters in series, white dogs, than spider people, then something else I believe "well" connected to dogs and spider people - I believe you are lucky I passed that **** for so long I remember white dogs and spider people)
- click-and-slash fanats are much more numbered than people who enjoy non-linear gameplay. I believe fanats of dungeon siege are commonly more linear than fanats of, for example, "sacred". You may well excpect such people would come in numbers on different forums (in much, much more numbers than those who like non-linear games) when game would be finished and would say that you made a bull****. How much points do you think game journalists would give for that game if 9 out of 10 people on forum would say that it's bull****? Of course if you'll try to make a linear slasher than you wouldn't be able to make it satisfying for lovers of dungeon siege 1,2 just because you are quite different people but you well risk to fall in eyes of your traditional auditory. Generally you would receive an epically low estimated game in your portfolio.
- the engine of dungeon sieges also of no use for you now, it is used to make even a more linear geometric levels than in alpha protocol, also it is old.
Men, people who make clever games (Fallout, VtM) have a tendency to go bunkrupt. I think that's because rulers do not need clever people. You should avoid provokations that can low your budjet.