Everything posted by Noes631
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Power level weapons and spells cont effects.
Thank you. Is there anywhere a list of continous spells with several attacks while it lasts? Seems like they are a lot stronger. Like chill fog, shining beacon etc. Always thought insect plague working like that (several attacks while it lasts)
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Power level weapons and spells cont effects.
Hello! Can you explain following to me: As a druid i cast relentness storm and insect plague, while having in my hands weapon that have + pl to those spells. After it is cast i shapeshift or summon rot skulls, so the + pl weapon is replaced. How that will affect damage and accuracy of those spells i cast beforehand?
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Spell counters - what does it mean?
For example, if i cast chill fog and combusting wounds on enemies on top of it - will chill fog cancel combusting wounds debuff? What about shining beacon (priest AOE fire spell) ? Any guide on spell's counters mechanics?
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Arcane archer + assassin, mechanics?
Hello! Have a question about arcane archer - assassin multi mechanics: If i attack from stealth or invis with imbue:fireball + ring of focused flame + watershaper's rob + rod's modal - what kind of damage i can get? I mean will imbue:fireball AOE get a bonus from assassin to accuracy and pen? Playing with community patch.
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[CLASS BUILD] Hand Of Doom - Forbidden Fist/Steel Garrote
Thanks. Now i understand why my first PotD playthrough was so difficult for me - i didn't have a single chanter in group 😛
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[CLASS BUILD] Hand Of Doom - Forbidden Fist/Steel Garrote
Think i will just dump dex and pump up might than. Overall i think FF / pally would be a bit weaker in party compared to Bleak walker / priest of wael (beaten game with main like that - seemed OP in both damage and tankiness, while being usefull for group aswell) ? What about affliction resistances of palladin? Wont they compensate for low fort? Affliction resistances from different sources (like chanter aura + pally resist + race) do stack?
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[CLASS BUILD] Hand Of Doom - Forbidden Fist/Steel Garrote
Made FF / palladin, but with another stats - ive got 2 might 3 con. Is it viable with such a low fortitude? Or drop dex and rise might instead? (i dont want to dump int, because i do not solo)