I've been an Obsidian fan for as long as I can remember but after firing up this game again for a playthrough in 2022, I have to say I am once again disappointed by the lack of UWQHD compatibility and that this leaves a poor taste in my mouth. The decision not to prioritize this smacks of "lack of appropriate valuation by senior out-of-touch executive" since pretty much every enthusiastic gamer I know these days (not to mention most developers) uses some form of ultrawide (except perhaps the older dudes), and the fact that easily-implemented hacky, but imperfect, solutions exist, indicates that not even the LEAST developer effort was deemed necessary to expend on this.
In short, gross. Ever run a 3440x1440 in forced-stretched 2560x1440? You really should, because it's friggin' gross. Please consider supporting this on your next engine or game since it seems like a lost cause at this point here.
It's extra bizarre because the game is GORGEOUS and it continues to look that way in 3440x1440 via manual editing of the .ini file (albeit with top and bottom cropped too much, wonky FOV, and permanent inescapable dialog loop if you so much as open the Settings!)