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Faithur

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  1. I had an idea for the C.roach that soem people want added. What if there was a mechanic for them similar to mosquitos?. like the roaches head, It would work like this, you have to daze it and then if you hit it it loses its head and drops a part it wouldnt if you killed it without cutting off the head. Idk I really like special mechanics with creatures which is why I think the mosquito is cool. So it would be interesting if we had more of those kinds of creatures in the game.
  2. customization I think this game is progressing really well and I would like to see a custimization system implemented. How it would work is by completing certain task and achievments such as finding landmarks around the yard or something specific like getting a lady bug to charge into a spider or something once you complete one of these you get an item to customize your characters for instance you could give max like a fruit punch shirt or a ladybug shirt. there could be universal items customizations that all characters can wear and some things that only certain characters can wear. you could have different hair styles and backpack designs as well. I think this would be a cool way to add customization and make your character unique and stand out from other peoples playthroughs.
  3. I have realy enjoyed this game so far and I believe it has alot of potential. so I would like to suggest a few ideas I have. -snake shedding area/uses So ive already posted this idea in a short manner. personaly I feel that the addition of a roaming garter snake while cool is not exactly fitting the scale. but I think adding an area and some sheddings would be a good way of a sort of "addition". so I think you should add cracks and stuff into the stone walls and inside garter snake sheddings and some you could harvest with a knife maybe. some uses for this shedding could be a snake skin kevlar and maybe it could be used for some sort of balloon or water filtration system. -sand/glass I know there are already many useful recources in the game but a recource that I think they absolutly should add is sand and the ability to make glass. they already have a sand like desert area so they could add like sandy rocks that you can dig and get sand from you can then smelt it into glass and make maby a green house build which would boost growth of plants and stuff or for the water filtration system up above it would be the way to evaporate the water. there are so many useful things that these recources could add. -Cooler/fridge area Once again as many people have wanted before In think an icy area is a demand it would make sense we have sizzley areas and gas areas now we need an icy areas and the stuff in it is already made out. you could add more juice and pop cans the ability to mine ice as well as the obviouse ****roach bug you could add. but another thing I feel would be a cool edition is another environmental obstacle like the breakable rocks and stuff but this time its large ice cubes that you have to melt with maybe a magnifying glass. anyways alot of people are asking for this so it would be realy cool if you did it. -snail and snail gel back to the first thing I said about a roaming garter snake doesnt fit the game and its scale while I still think this true I still think a roaming creature is a good idea and I believe a snail would fit perfectly. so the snail would work differently from most of the other roaming creatures as it will be unkillable but it will not actualy attack you and it will roam much like a normal bug they will be found in the grassy forest area, the open field near the stink bugs/dry grass area and the swampy like area before you get to the hedge (and possibly the haze when you turn the gas off). the snail will leave a trail of slime behind it that will disapear overtime but every once in a while as the snail is moving it will drop a bit of gel that you can harvest. this gel could be used to repair maybe or as fuel when they add powered bases in the future. the best way of farming the gel is following the snail and collecting it as it goes but if you get to close to it or something agros on you near it it will go into its shell and you'll have to get far from it and un agro for it to come out (it does not produce gel while in its shell). -Hang glider/glider lvl2 I geuss alot of people have been asking for this in many different ways weather its from killing butterflys, flys or dragon flys its all for a glider level 2 or in my eyes a hang glider as a lvl2s and stuff are usualy just the same item but stronger or better in some way a hang glider would be different as you can actualy sravel forward for a large amount of speed and I feel it should work kind of like the elytra in minecraft where if you go down you pick up speed and once you pull up you get launched forward realy fast it would be a good way to travel alot fast if your base is realy far away from something. as on how to make it Idk there have been alot of different bugs suggested that would work Im personaly biast twards the dragonfly because there cool but dragon flys (at least the ones ive grown up with) are pretty big and would probably have to be a boss and I feel a glider lvl2/hang glider shouldnt require that much. it definetly should be end game material though. anyways I hope some of these ideas get in the game my personal favorites are definatly the glider and glass idea. and Im looking forward to the future of the game.
  4. I have been looking through a few suggestions for adding a garter snake that roams much like the crow and somewhat like the fish. This idea would be cool but I feel it is not suited for this type of game and the scale it is given. However I feel a cool way to somewhat introduce the possibility of a garter snake is by introducing a new area or several mini areas in the form as cracks in the stone wall where you could find garter snake sheddings and possibly harvest some with a knife or something and create new armour sets and tools (such as a snake shedding Kevlar or something like that).
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