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withpipeinhand

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Everything posted by withpipeinhand

  1. Not sure if this is a bug or im just imagining things but i've noticed my thirst especially has INCREASED dramatically since adding the hunger/thirst reduction perk. It says the first level is supposed to reduce hunger and thirst by 20% but i have a feeling its doing the opposite as i recently only applied the perk and didnt have much trouble managing thirst or hunger before, i just wanted even more time before meals and canteen shots, yet im noticing again im going through my 4 shots of water faster. Alternatively ive noticed that my hunger isnt going down nearly as fast (eating them roasted aphids) even though im running a hyperstamina build which if i read it correctly make me hungrier faster. I think this might be tapping thirst instead of hunger. Either way i don't think either the perk is working as intended or hyperstamina is, because i cant get enough liquid now a days.
  2. I wanna add to this topic since i believe these are bugs and not intended features. My friends and I are having this happen to us too, doesnt matter on distance, time of day or any other determining factors, if you're in a fight (regardless of tether range) you're gonna keep aggro if downed and revived. We watched a wolf spider speed its way back home to sleep since day time but as soon as we revived her they were back and hating on her quickly. Alternatively to build on this we've experienced unusual hatred towards us while trying to drop aggro from jumping into the pond. Regardless of how much time we spend in the water(we tested, stayed all night out there), as soon as we touch land whatever had a hate on for us will reaggro from any distance and the only thing stopping that right now we've found is to run it past its tether point where itll drop aggro like its supposed to.(fun thing is we can be across the pond and itll attempt to get to us first, then when it makes contact it realizes it has a tether and returns to where its from.
  3. Not one to usually post feedback, but ive noticed with the new stamina system and its delay a lot of my fights are becoming more tedious rather than challenging mainly in large to stamina drain and the forced 2.5-3 second delay to instant full. Attacking and such i get, you over do it and you suffer the delay. Yet i've noticed under this new system blocking is being affected as well. Regardless if my block bar is full or not, if you're out of stam from blocking hits, you'll no longer block due to stamina delay. Mix of blocking and attacking, stamina delay. Quick sprint + a few blocks, stamina delay. Just think its time for the blocking to be fully on the block bar, with its knock down effect rather than taxing stamina while so many other things do already, would make fights more fluid IMO.
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