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Ateam134

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  1. If you are like myself you have scoured the yard, scanned everything, and otherwise hit a wall with raw science collection. It seems some folks end up with an over abundance and others ended up short usually from the pebbles foundation glitch (myself included) I propose a system that works alongside the ranger station where you can "trade" an amount of a resource in exchange for raw science. Put a daily/weekly limit (in game time) on the amount you can trade for. It could even be built into the existing resource analyzer stations in another tab as "Resource Analysis Deposit Station" or something similar that gives you a cool name like RAD.S. The system could be an invention by Ominent in the hopes of training their field staff using locally sourced material from the park to familiarize them with what they will be using to build in the field.
  2. Im not entirely a fan of my axe/hammer/etc being tied to a single contextual button that you press and hold. I believe it would be better if the Omni Tool took a single item slot (maybe add a Tool slot). Once equipped it would function the same way the axes and hammers did in the first game (swinging with mouse click/ RT on Xbox controller). The contextual use can stay as it would pick the appropriate tool depending on what your looking at. The press and hold functionality that exists currently leaves a lot of error, especially if there are many resources near each other. You also tend to be interrupted if your buggy passes through your crosshair in third person.
  3. What if once you've completed the lower yard labs, you pull a lever that blows up the path to the upper yard but the blast also inadvertently shakes the hive out of the tree and unleashes angry hornets on the yard.
  4. Uh -oh, it seems Max left his most recent issue of "Punch-O Comix" in the backyard!
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