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WhiteDecay

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Everything posted by WhiteDecay

  1. Have you looked up? Some time they are caught on the grass, weed, rock etc. The scanner wont show what level they are on. If you already grabbed them it takes awhile for the scanner to reset so you have to check it. If you are looking at the map it wont update after getting them.
  2. So far someone manage to find 20 trinkets. I do believe that the trinket you mention that have drop rates are for the multiplayer experience. But I have found 2 Trinkets that look the same, they look like badges and my friend and I both understood that the shared world would have some limit to our gameplay. There should be 5-6 Badges as trinket, these trinket are for sure only obtainable once. So it up to you and your friend to decide who get to use which one.
  3. The Mint Mace is a blueprint you must find. If I remember from Early Access it may have been in the Sandbox. There should be a Lab in the sandbox with a Burgl Chip that has the recipe for the Mint Mallet. Also the Mint Mallet requires Mint Glob to make which need Mint Caps to make it. Regardless of researching the item, you need to get the recipe from Burgl after turning in that chip. - Good Luck and Have fun
  4. Remember they changed things when the game fully release meaning they wouldn't leave everything the same. The lab with the power switch is in a different part of the hedge. in fact, it is at the beginning of the hedge where you find the field station.
  5. The sSilver Burgl chip in the pond is obtainable. You need to find the key to open the chest it is in. Look up a video as it is not easy to explain it with words on it location.
  6. I don't know if this was changed in the full release but as of right now I am in a shared world with a friend and normally I would grind for materials. It been 35 in game days and I notice that none of the Marble and Quartz Shards are respawning in any location I found them in. Red Ant Hill: none Small ant hill near the tree: none Small cave with red mite: none I don't know if it a bug or intentional or it bugged by shared world but it would be hard to upgrade with 2 people even when one person always tend to upgrade everything they get.
  7. First thing is I am hard of hearing that means I wear hearing aids majority of my life. I never had issue with playing games using hearing aids because they usually come with a device that is bluetooth or have an aux port. My old hearing aid had this device that allowed me to use the aux port from itself to the pc and i can hear the game and my friends at the same time. Recently i had to upgrade since my old hearing aids were 11 years old and is outdated. Hearing aids now no longer require another device as the Bluetooth is built in them. I launch grounded and boom no audio what so ever. Not only that but the outside noise is now cancelled as well as hearing anything from any other app that include discord. I notice this is also a problem for people who uses Bluetooth headset. As of right now I tried many things to fix this the only thing i manage to fix was allowing myself to hear my friends on discord rather than in game, but that disconnect me from all other audio i don't know why computer part on that. I believe that we should get an audio update because I notice that in grounded it doesn't have any options unlike all other games out there. There is no option to change the audio type (speakers/ headset/ bluetooth etc) , audio output, and audio input. As well as Mono or Stereo. Grounded forces it audio above all others, setting the priority high for the game only and nothing else. Not only would this be useful, no this is useful and much needed. Not only a sound update but an accessibility update for The Deaf/ Hard of hearing. Yes we have subtitles but that doesn't help the deaf know that an enemy is near or where the sound is coming from. I suggest to use a system like Fortnite where all audio is disable and have a circular sound sensor pointing in the direction of where the sound is coming from. And to balance this out the sound should only be detected if the player is within a certain radius of such activity. This would be useful to those who are truly deaf. If there is a way to temporarily fix this issue I'm all ears and eyes because it just too quiet for me to play a survival game with friends. As a hard of hearing person I appreciate sounds a lot and I mean a lot. The idea of being close to deaf is what make us love having the blessing to hear even a little bit.
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