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coredumped

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  1. A lot of information! Seems the consensus is about using troubador as the second class and I can see the reasons for it, just not sure if I like the idea of a sneaky rogue that spends his time singing ballads while shooting people in the head Although looking at the benefits it does seem like a very strong contender. An update to my previous statement regarding the Devoted multiclass, I initially thought I could pick 2 weapon proficiencies Being stuck with just one seems a bit too restrictive as I wanted the pistol/dualPistols for after the initial volley. Or do you guys feel that sticking to the rifle alone is viable during fights without needing to swap to the faster pistols? ^ Does Lightning Strikes stack with other lashes I might have in my weapon? I like this combination actually, just a bit afraid of it being too brittle. Not only would I take tons of damage if anything comes my way but also as soon as I take damage the dance gets cancelled and then it all kind of falls apart no? ^ This sounds pretty amazing not gonna lie. By your suggestions it also seems nobody is particularly partial to the Assassin single class or at least the general consensus is that multi classes are just a better fit for rogue? Tough decisions to make... So far, here is my take from these builds: Assassin/Helwalker - Very high damage potential, good for consistent damage, Very fragile and the whole plan can go down the drain if I take a single point of damage and lose my dance (does lesser wounds interact with the dance?). How so? Looking at the ability tree it looks I would be mostly benefiting from Lightning strikes and the wounds passive. I don't see anything to increase accuracy. Assassin/Fighter - Seems to have some nice burst potential with disciplined strikes and penetrating strike + either quickly swapping weapons for more shots from black jacket or more passive damage from devoted (unsure on how viable playing solely with arquebus is as I remember it being a very slow weapon), but doesn't have a lot going for it in terms of better consistent damage. Assassin/Troubador - A crowd favourite, looks like it is capable of very nice consistent damage and some extra utility with the spells. No burst. Single class Assassin - underdog? Assassin/Ghost Heart - I like the passives and there is some burst with wounding shot.
  2. Thank you for the suggestions! My thoughts on these builds: SC Assassin is something that in theory sounds good, but at the same time feels like it could benefit from some extra stuff other classes might have. If the SC is powerful and fun keeping to the theme of using guns AND is also useful in a party fight - I don't really want to leave my party behind to do stuff like hit, run back, stealth, wait, go strike again and repeat. I want to engage fights with everybody and use team synergy for fun and profit. I don't exclude the occasional cheeky one shot and I do want that BIG opening burst damage, I just don't want that to be the only thing my rogue can do. He should be able to handle himself during a fight in the backline. Assassin/Helwalker: Don't really understand the synergy here. My understanding is that monks want to take damage to build up their resources, but I really don't want my rogue getting hit right? Also, aren't most of their abilities melee? Assassin/Bleakwalker: I was checking the skills and it does sound spicy! I guess mostly for the sworn enemy, flames of devotion and auras as the rest isn't very relevant for the rogue. Assassin/Devoted: Looking at the fighter skills and the devoted passives, honestly this looks quite amazing. The multiple "Barrage"s and the penetrating strike alone makes this very appealing. Assassin/Ranger: I like some of the skills rangers get as well as the passive from sharpshooter. I don't really like the pet as they tend to die instantly and getting that debuff makes me not really want to play with a ranger at all. I can understand the suggestion for Ghost Heart (that would be my pick as well given this pet issue) but having a subclass that simply removes the hindrance of the pet just feels like there's a problem with the class in the first place. Assassin/Chanter: This makes me think of bards Don't really like the class combination. Trickster/Martial: Sounds like an awesome combination, but for a future playthrough where I would most likely go melee. Assassin/Cipher: I still feel kind of weird about the Cipher class, even in PoE1. I think I would rather have my other companions work on debuffing the enemies. With all this, I'm kinda undecided between SC Assassin vs Assassin/Devoted. I like the assassin subclass, the Devoted bonuses and I don't really think I'll have an issue with the Devoted downside as I was really planning on taking pretty much only Rifle and pistols. What would be your opinions regarding these two options? How much do I lose out in terms of Rogueish power and tricks by going MC? How much power would I lose from the MC synergies by going SC? I'm not particularly interested in just having the most finely tuned and powerful late game character, I want the character to be fun and a positive contribution to the team throughout the entire game.
  3. Hi, thank you for the info. I will definitely check up on those new mechanics. In terms of the kind of build that appeals to me, I was thinking about a sneaky rogue that lets the frontline engage first and then reveal himself with a high precision and high damage shot (from a rifle probably) on a priority target to try and take someone out of the fight or at the very least severely disable them. After that, if it is viable to just make use of the rifle for the rest of the combat cool, if not (I think rifles are way too slow to rely on them for consistent damage throughout a fight, feel free to correct me here) I would swap to either dual wielding pistols or single pistol for the more "regular" dps. I have no intention of engaging in melee as I'm pretty sure my squishy character would just die. I've been trying to read on some ideas here in the forum and I've seen mentioned a couple of times the streetfighter (iirc) with blunderbuss as the modal procs their buffs but that feels very unappealing to me. Other info that may be of relevance: I will want to play with story companions. My initial thoughts from what I can remember from the last time I played would look something like: Eder (frontliner tank) - maybe I'm just biased because that's how I liked him in PoE1. Open to suggestions to improve this role. ??? (frontliner off-tank/dps) Xoti (pure cleric) - I like the idea of single class spell casters as I feel they would reach their best potential sooner than multi-classes. My background here is mostly Baldur's Gate logic, again, feel free to correct me if this way of thinking is incorrect Aloth (pure wizard) - same logic as Xoti *Me* ranged dps rogue
  4. Hello everyone I am returning to PoE2 after a couple of years where I had a kind of poor experience with it. Some background to contextualize the motivation for this topic: I enjoyed PoE1 very much, such that my first (completed) playthrough was in PotD Expert Mode with my MC (ranged rogue) and story companions. After that I went for the Triple Crown achievement which I was able to get on my first try, this time with a priest and mostly custom companions (don't really remember if I used story companions or not tbh). With this I thought "ok, I've got a good grasp of the game, let's go have fun in PoE2" where I began my first adventure by importing my rogue character from my first PoE playthrough and heading in on PotD difficulty. I got absolutely slaughtered... So much so to the point where I was struggling to find a place I could go in the game that would actually allow me to progress on some quests. At the time I even tried checking out playthroughs online and see if other people were having trouble as I was, only to find that the same areas where I was suffering were totally different and contained like 25% of the enemies (I remember for example that initial temple area where you fight boars and wyrms and whatnot) due to a patch that had changed the game in that way. I eventually got tired of the frustration (not so much the difficulty per se but more so the fact that I felt this shouldn't be happening due to my previous experience in PoE1) and gave up on the game. I believe I was keeping all of my party members as single classes as I didn't really understand multi classes at the time (well, and I still don't). Fast forward to present time. I am once again very motivated to play these games again and started to try and get myself properly informed about PoE2 to give it another go. I actually quite enjoyed my time with my rogue in PoE and wanted to explore the character further in PoE2. Would you say that a ranged rogue is viable? Would he be better as a single class or a multi with something else? (I am very noob in regard to multiclassing but have no problem with learning about it and using it even if it would add more complexity) I guess I could state this very same question for a priest as I am very unsure which class to actually take I would also appreciate if anyone would be able to give some suggestions or even just point me to some other material with general approaches to the PotD difficulty and how it might differ from PoE1. Sorry for the long post and thank you for your time!
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