Speaking from experience of playing as a two player multiplayer, I do not think the enemies were that big of an issue. It was unexpectedly difficult but once I realised that, it was just about having to perfect parry everything.
I personally enjoyed this as it balances out that most enemies can be cheesed with a bow and arrow and I am a big dark souls fan, however I can see how players looking for a casual experience would say the current normal difficulty is more expected on hard then normal.
Agreed with afk thirst death breaking armor being very annoying