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zhandao

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Blog Comments posted by zhandao

  1. 1) Stat-based RPG- the abstract RPG stats layer affecting not only combat, but also character interaction and environmental interaction. Basically, a somewhat complex system of skills (dialogue and non-dialogue/environmental), with lots of opportunities for "skill checks" and skill development. Some healthy C&C to go along with that.

     

    2) A good squad tactics-based RPG. Preferably turn-based or we-go, as real time hasn't historically led to good squad based tactics (I'd say BG is more strategy-based than tactics-based; the only real tactical interplay came up during mage fights which is more about the nice variety of spells and possible spell effects than about fireteam/multiple-person tactics. Don't care about the setting.

     

    3) Give me Dungeon Siege 3 with a BETTER CAMERA and a totally different setting/storyline/etc. It's probably Obsidian's most solid combat system (in various ways, from design to implementation), but lacks Obsidian setting and storytelling and pacing... and QA and wider non-corridor-y maps.

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