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Cilrael

Initiates
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About Cilrael

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  1. this is a weird one: the "arcorn spiral stairs" seems to induce multiplayer position de-synchronization for clients when they go throught it going upwards. We ran into position de-synch in our base: client wouldn't be able to open or interact with furniture/chests (i some case it would interact with a different set) and host would see the player at a different position that the one they report to be at. After a few tries, we found out that going up through the acorn spiral stairs would trigger the desynch. if we go upstairs using other ways, other stairs, jumping, etc..., the desynch wouldn't trigger. And such desynch did not triggerred anywhere else in the game. Also, we found out that the black ant hill boss door and pond quick access to underwater dome are out of synch for clients: they appear closed for clients but opened for hosts and client can actually go through them. No game breaking bugs though. position de-synch is a bit tiring but server seems to reconcile position after a few seconds
  2. It seems to happen every time a game is loaded. I tried to put weapons and armor in a chest, save, quit and load back. They all lost 50% durability. Sometime, loading back gives back this items full health... Since high level armors and weapon take so much effort (especially in max difficulty) to craft and repair, i'd say it's a major issue and should be corrected in the next patch... (this bug is in the game since a few months now...)
  3. Hi ! Some locasation string (french in this case) are missing, we can only see the string code like "FR 44 - pointsofinterest". Most of these come from the lastest update. Here's some of the exact missing string: fr 44 - pointsofinterest fr 41 - pointsofinterest fr 40 - pointsofinterest fr 45 - pointsofinterest UI string are missing for the black ant lair labs (for the consoles unlocking doors A and B) but i can't remember the exact codes There's also a few subtitles ones but, again, i can't remember the exact codes...
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